aliens

Author Topic: Change of retaliatory mission  (Read 11747 times)

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Change of retaliatory mission
« Reply #15 on: July 25, 2018, 03:53:18 am »
I guess I did not write correctly. ??? The idea was to create a separate retribution mission for cults from the X-Files. Just like the early attacks of the academy in X-pirates. And the sectoids let them continue to fly on their battleships with plasma rifles. ;D

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Change of retaliatory mission
« Reply #16 on: July 25, 2018, 10:22:52 am »
I guess I did not write correctly. ??? The idea was to create a separate retribution mission for cults from the X-Files. Just like the early attacks of the academy in X-pirates. And the sectoids let them continue to fly on their battleships with plasma rifles. ;D

Early cults are too insignificant to pull something like this.
Later cults, though... Some do it already.

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Change of retaliatory mission
« Reply #17 on: July 27, 2018, 04:43:09 pm »
I want to ask about the mission of infiltration of aliens: how to correctly change the settings, so that all waves of ships and the creation of the base remained, but there was no separation of the country? Is it planned to return the country after the pact with the aliens?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: Change of retaliatory mission
« Reply #18 on: July 27, 2018, 04:54:03 pm »
I want to ask about the mission of infiltration of aliens: how to correctly change the settings, so that all waves of ships and the creation of the base remained, but there was no separation of the country?

For this you can just copy STR_ALIEN_BASE mission.

Is it planned to return the country after the pact with the aliens?

No.

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Change of retaliatory mission
« Reply #19 on: July 27, 2018, 05:06:07 pm »
And what exactly and where to copy?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: Change of retaliatory mission
« Reply #20 on: July 27, 2018, 05:12:43 pm »
And what exactly and where to copy?

I am just saying that Infiltration mission without a pact is the same as Alien Base mission... so you can completely replace everything in the infiltration mission with everything from alien base mission.

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Change of retaliatory mission
« Reply #21 on: July 30, 2018, 12:24:31 pm »
There was a problem with adding a mission, it does not appear on the globe. In a fast battle, everything works. Please help to find out the reason.
alienDeployments:
  - type: STR_GOPSTOP
    civilians: 5
    width: 50
    length: 50
    height: 6
    alert: STR_ALERT_GOPSTOP
    alertBackground: BACK03.SCR
    alertDescription: STR_GOPSTOP_DESCRIPTION
    briefing:
      palette: 2
      music: GMENBASE
      showTarget: false
      desc: STR_GOPSTOP_BREEFING
    music:
      - TENKA_RAZOR
    markerName: STR_GOPSTOP
    duration: [90, 110]
    despawnPenalty: 50
    civiliansByType:
      STR_MALE_VIP: 1
      STR_MALE_CIVILIAN_BODYGUARD: 1
      STR_POLICEMAN: 1
      STR_POLICEWOMAN: 1
    terrains:
      - URBAN
      - DAWNURBAN
      - DUSKURBAN
      - PORTURBAN
      - INDUSTRIALURBAN
      - RAILYARDURBAN
      - NATIVEURBAN
      - NATIVEURBANROAD
      - COMRCURBAN
      - PORTTFTD
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 4
        dQty: 0
        percentageOutsideUfo: 100
        itemSets:
          -
            - STR_KNIFE
            - STR_STIMULANT
          -
            - STR_BASEBALL_BAT
            - STR_X_CIGS
            - STR_MONEY_5000
            - STR_MONEY_5000
          -
            - STR_MACHETE
            - STR_MONEY_5000
          -
            - STR_MACHETE
            - STR_PAINKILLER
            - STR_MONEY_5000
            - STR_X_VODKA
          -
            - STR_WOODEN_CLUB
            - STR_MOLOTOV
          -
            - STR_KNIFE
            - STR_MONEY_5000
          -
            - STR_PISTOL_LT
            - STR_PISTOL_LT_CLIP
            - STR_BEER
            - STR_MONEY_5000
            - STR_MONEY_5000
          -
            - STR_KNUCKLES
            - STR_BEER
            - STR_MONEY_5000
          -
            - STR_CROWBAR
            - STR_X_VODKA
            - STR_MONEY_5000
            - STR_MONEY_5000
          -
            - STR_SHOTGUN
            - STR_SHOTGUN_SHELLS
            - STR_MOLOTOV
            - STR_X_CIGS

alienMissions:
- type: STR_GOPSTOP_CULT
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
          STR_POSTAL: 100
    waves:
      - ufo: dummy
        count: 1
        trajectory: CA_SPAWN
        timer: 2000
        objective: true

missionScripts:
- type: earlyGOPSTOP
    firstMonth: 0
    executionOdds: 100
    missionWeights:
      0:
        STR_GOPSTOP_CULT: 100
    useTable: false
    regionWeights:
      0:
        REGION_GOPNIC: 100
    startDelay: 0
    randomDelay: 43500

globe:
   textures:
    - id: -5000
      deployments:
        STR_GOPSTOP: 100

regions:
# START OF MADMAN RAMPAGE CITIES
  - type: REGION_GOPNIC
    missionZones:
      -
#NORTH AMERICA
        - [286.125, 286.125, -40.75, -40.75, -1000, STR_NEW_YORK]

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Change of retaliatory mission
« Reply #22 on: July 30, 2018, 06:18:31 pm »
globe:
   textures:
    - id: -5000
      deployments:
        STR_GOPSTOP: 100

regions:
#NORTH AMERICA
        - [286.125, 286.125, -40.75, -40.75, -1000, STR_NEW_YORK]

You have the wrong texture assigned to STR_NEW_YORK

Quote
alienMissions:
- type: STR_GOPSTOP_CULT
    objective: 3
    spawnZone: 0
    raceWeights:
      0:
          STR_POSTAL: 100
    waves:
      - ufo: dummy
        count: 1
        trajectory: CA_SPAWN

You need to define the ufoTrajectory CA_SPAWN
« Last Edit: July 30, 2018, 06:20:49 pm by Hobbes »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: Change of retaliatory mission
« Reply #23 on: July 30, 2018, 11:16:01 pm »
Is it planned to return the country after the pact with the aliens?

this was implemented in the meantime... peer pressure

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Change of retaliatory mission
« Reply #24 on: July 31, 2018, 03:12:48 pm »
You have the wrong texture assigned to STR_NEW_YORK

You need to define the ufoTrajectory CA_SPAWN

All values ​​from the X-Files mod, I did not change them. I completely copied them and transferred them to my mod. Probably a mistake somewhere else.

Thanks to Meridian for the opportunity to return the country to the X-COM project.
« Last Edit: July 31, 2018, 03:14:23 pm by Vangrimar1 »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: Change of retaliatory mission
« Reply #25 on: July 31, 2018, 03:43:17 pm »
All values ​​from the X-Files mod, I did not change them. I completely copied them and transferred them to my mod. Probably a mistake somewhere else.

Hobbes is right.
If you copied it... then you didn't copy enough (or too much).
« Last Edit: July 31, 2018, 03:46:08 pm by Meridian »

Offline Vangrimar1

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Change of retaliatory mission
« Reply #26 on: August 01, 2018, 03:36:38 am »
globe:
   текстуры:
    - id: -5000
      развертываний:
        STR_GOPSTOP: 100

регионов:
#NORTH AMERICA
        - [286.125, 286.125, -40.75, -40.75, -1000, STR_NEW_YORK]


Understood what the error is, the mismatch id of the textures. Now everything works. Thanks for the help.