Author Topic: [Documentation] Working Title: Useful hotkeys  (Read 42805 times)

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: [Documentation] Working Title: Useful hotkeys
« Reply #15 on: September 22, 2021, 09:47:52 pm »
Ctrl middle click on a unit does nothing for me.
Debug mode is on, and it says "clicked" and shows the coordinates, but I do not see information about that unit, nothing happens.

are you using OXCE?

Offline cptelerium

  • Sergeant
  • **
  • Posts: 37
    • View Profile
Re: [Documentation] Working Title: Useful hotkeys
« Reply #16 on: September 22, 2021, 10:03:49 pm »
are you using OXCE?
I think that no, I just installed OpenXcom nightly build.
Is that option not available in OpenXcom? because I've seen it mentioned also on https://www.ufopaedia.org/index.php/Hidden_Features_(OpenXcom) which seems to be about "OpenXcom"
(I reply in this forum because that is the forum thread I found searching for debug mode, didn't noticed it's in OXCE subforum)

Actually I am confused now, how OpenXcom and OXCE differ, it seems OXCE is a fork? but both are actively developed it seems.
I searched internet for few moments and I do not see the intruduction - what OXCE *is*, e.g. not explained in https://openxcom.org/forum/index.php/topic,6586.0.html   ???

Where is the introduction page of OXCE atually?
If they are on-purpose different, than is one a "superset" of the other? and if yes, then wouldn't it be better to develop one fork only?
If I am going for "playing close to the original DOS game but with a non-sucking interface and without some glitches" then "just" OpenXCom is the right choice?


« Last Edit: September 22, 2021, 10:07:42 pm by cptelerium »

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: [Documentation] Working Title: Useful hotkeys
« Reply #17 on: September 22, 2021, 10:17:48 pm »
I think that no, I just installed OpenXcom nightly build.
Is that option not available in OpenXcom? because I've seen it mentioned also on https://www.ufopaedia.org/index.php/Hidden_Features_(OpenXcom) which seems to be about "OpenXcom"

I don't see it there.

Actually I am confused now, how OpenXcom and OXCE differ, it seems OXCE is a fork? but both are actively developed it seems.

https://openxcom.org/forum/index.php/topic,6459.0.html

OpenXcom is not actively developed.
Barring few exceptions, there hasn't been any new features developed in OpenXcom for years.

Where is the introduction page of OXCE atually?

https://openxcom.org/forum/index.php/topic,5251.0.html

If I am going for "playing close to the original DOS game but with a non-sucking interface and without some glitches" then "just" OpenXCom is the right choice?

That's up to you to decide... in my opinion, both are good, OXCE is subjectively(!) better.
« Last Edit: September 22, 2021, 10:26:11 pm by Meridian »

Offline Alex_D

  • Colonel
  • ****
  • Posts: 498
    • View Profile
Re: [Documentation] Working Title: Useful hotkeys
« Reply #18 on: January 25, 2022, 10:07:32 pm »
(apologies for the necrothreading. Can a mod pin this thread please?)

Something to add, implemented in recent OXCE updates:

- At the base, on the craft screen, crew selection is also possible from the armor screen with CTRL+click

- Sorting in Sell and Transfer GUIs: Use hotkeys while selecting something from a combobox on the top left
  ctrl: by total size desc
  shift+ctrl: by unit size desc
  alt: by total value/price/cost desc
  shift+alt: by unit value/price/cost desc
  nothing: by listOrder asc

Offline yarolig

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: [Documentation] Working Title: Useful hotkeys
« Reply #19 on: February 13, 2022, 11:27:16 am »
I discovered another very useful interface trick. Did not saw it in any docs.

In the screen "Select Squad for CRAFT" there is "Sort by..." combobox. Shift+click on its items sorts agents in reverse order.
Very useful if you want to place your best men close to the exit.