aliens

Author Topic: Newbe questions  (Read 378198 times)

Offline legionof1

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Re: Newbe questions
« Reply #45 on: July 14, 2018, 09:48:06 pm »
The way that stat(armor effectiveness) on the info page works is that 100% is normal, 125% is 25% extra armor, and 75% would be 25% less armor.

A little bit misleading visually but that's the way the engine works because armor effectiveness is a multiplier, instead of a integer value.

Offline FG

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Re: Newbe questions
« Reply #46 on: July 14, 2018, 09:50:00 pm »
The shotgun has as Armour Piercing value in the bootypaedia too.

Can this be ignored?

Depends on the type of ammunition. Common shotgun ammo almost useless vs armored enemy.

Offline LouisdeFuines

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Re: Newbe questions
« Reply #47 on: July 14, 2018, 10:26:26 pm »
No, you`re right. I just don`t know, what weapon else to use. Automatic weapons are not available at the moment.

Offline Rince Wind

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Re: Newbe questions
« Reply #48 on: July 14, 2018, 10:37:51 pm »
Sabre, blackpowder bomb, molotov, if you didn't bring anything decent just leave. You could grab some of the loot before. It'll be a while until you can reliably kill armoured dudes quickly with firearms.
Maybe your foes left something decent as well.

Offline LouisdeFuines

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Re: Newbe questions
« Reply #49 on: July 14, 2018, 10:58:43 pm »
Understood!

Does it make any diffrence, from which direction you use melee towards an enemy? Front, rear, side?

And why do I get negative points for killing enemies? See the pic.
« Last Edit: July 14, 2018, 11:01:49 pm by LouisdeFuines »

Offline Rince Wind

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Re: Newbe questions
« Reply #50 on: July 14, 2018, 11:11:57 pm »
Yes, back is the best, and it gets worse the closer you get to the front. Less evasion and less armour on the back.

The governments don't like it when you kill civilians or their people.

Offline LouisdeFuines

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Re: Newbe questions
« Reply #51 on: July 14, 2018, 11:23:23 pm »
Can I somewhere see, if a weapon is one-handed or two-handed?

Offline FG

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Re: Newbe questions
« Reply #52 on: July 14, 2018, 11:46:38 pm »
Can I somewhere see, if a weapon is one-handed or two-handed?

Sure.
Options > Extended > Show 2-Handed indicator in inventory

Offline LouisdeFuines

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Re: Newbe questions
« Reply #53 on: July 15, 2018, 12:22:04 am »
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!


Offline FG

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Re: Newbe questions
« Reply #54 on: July 15, 2018, 12:23:56 am »
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!

Only specific melee can do such things, like Hammer (check detailed info).

Offline Zippicus

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Re: Newbe questions
« Reply #55 on: July 15, 2018, 12:27:34 am »
Can`t destroy that droid infront of that building. Thought, melee weapons would do it. But NO!

You need to use a weapon that you target something with, I use a hammer for those.  A high enough power gun will work too but It has to be fairly strong.

Offline BBHood217

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Re: Newbe questions
« Reply #56 on: July 15, 2018, 01:32:30 am »
No, it was TFTD which had it backwards. Deep Ones have always looked like this, at east since H.P. Lovecraft.

I have to ask again: What are you gonna call the actual TFTD deep ones when they get implemented in this mod?

Offline khade

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Re: Newbe questions
« Reply #57 on: July 15, 2018, 01:36:38 am »
Didn't we go with Janissaries? Or is that a different improperly named enemy?

Offline LouisdeFuines

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Re: Newbe questions
« Reply #58 on: July 15, 2018, 01:52:20 am »
I found the WORKERS. Are they somehow the same as runts? What are they for?
I really checked the bootypaedia, can`t find that damn entry anymore.
« Last Edit: July 15, 2018, 02:00:19 am by LouisdeFuines »

Offline FG

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Re: Newbe questions
« Reply #59 on: July 15, 2018, 02:30:33 am »
I found the WORKERS. Are they somehow the same as runts? What are they for?
I really checked the bootypaedia, can`t find that damn entry anymore.
You need to check "Contacts: Builders' Hall" entry. In short, if you in very limited free storage space situation, you can hire some workers to increase hideout capacity.