Author Topic: 40k Bug/crashes/problem´s report  (Read 159252 times)

Offline OmniRed

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Re: 40k Bug/crashes/problem´s report
« Reply #285 on: August 23, 2020, 11:57:11 pm »
The mod will need some small updates for the newest OXCE.

Try previous version of OXCE, e.g. v6.5.3

Here's the archive: https://openxcom.org/oxce/release/

That got 'er done! Kudos for the speedy reply!
I feel like a right dummy for not trying that before I started scouring through the text files trying to find some reason why it couldn't read the entries listed in the error message.

Offline Colf

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Re: 40k Bug/crashes/problem´s report
« Reply #286 on: September 09, 2020, 10:10:18 pm »
Hi, I'm getting these errors (link) since 6.6.1. when trying to start the game.

I previously change ''needsCorpseRecovered: true'' to false, in ''soldiertransformation40k.rul'',.. didn't knew I had to recover the body of a ''fallen brother'' in order to restore ''it'' in a dreadnought.

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #287 on: September 10, 2020, 03:12:19 am »

Offline norenh

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Re: 40k Bug/crashes/problem´s report
« Reply #288 on: October 03, 2020, 05:53:58 pm »
Reproducable crash with latest 40k mod and OpenXCom 6.5.3. Here is the log (username in paths censored):

[03-10-2020_16-45-09]   [INFO]   OpenXcom Version: Extended 6.5.3 (v2020-05-28)
[03-10-2020_16-45-09]   [INFO]   Platform: Linux
[03-10-2020_16-45-09]   [INFO]   Data folder is:
[03-10-2020_16-45-09]   [INFO]   Data search is:
[03-10-2020_16-45-09]   [INFO]   - /home/***/.local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /home/***/.local/share/flatpak/exports/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /var/lib/flatpak/exports/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - ./
[03-10-2020_16-45-09]   [INFO]   User folder is: /home/***/.local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   Config folder is: /home/***/.config/openxcom/
[03-10-2020_16-45-09]   [INFO]   Options loaded successfully.
[03-10-2020_16-45-09]   [INFO]   SDL initialized successfully.
[03-10-2020_16-45-09]   [INFO]   SDL_mixer initialized successfully.
[03-10-2020_16-45-09]   [INFO]   Attempted locale: aa_DJ.utf8
[03-10-2020_16-45-09]   [INFO]   Detected locale: aa_DJ.utf8
[03-10-2020_16-45-09]   [INFO]   Attempting to set display to 1600x900x8...
[03-10-2020_16-45-09]   [INFO]   Display set to 1600x900x8.
[03-10-2020_16-45-09]   [INFO]   Loading data...
[03-10-2020_16-45-09]   [INFO]   Scanning standard mods in ''...
[03-10-2020_16-45-09]   [INFO]   Scanning user mods in '/home/***/.local/share/openxcom/'...
[03-10-2020_16-45-09]   [INFO]   Active mods:
[03-10-2020_16-45-09]   [INFO]   - 40k v025
[03-10-2020_16-45-09]   [INFO]   Loading rulesets...
[03-10-2020_16-45-11]   [INFO]   Loading fonts... Font.dat
[03-10-2020_16-45-11]   [INFO]   Lazy loading: 1
[03-10-2020_16-45-14]   [INFO]   Loading custom palettes from ruleset...
[03-10-2020_16-45-14]   [INFO]   Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[03-10-2020_16-45-14]   [INFO]   Making palette backups...
[03-10-2020_16-45-14]   [INFO]   Creating transparency LUTs for PAL_BATTLESCAPE...
[03-10-2020_16-45-14]   [INFO]   Data loaded successfully.
[03-10-2020_16-45-14]   [INFO]   Loading language...
[03-10-2020_16-45-14]   [INFO]   Language loaded successfully.
[03-10-2020_16-45-14]   [INFO]   OpenXcom started successfully!
[03-10-2020_16-45-14]   [INFO]   Playing flx, 320x200, 702 frames
[03-10-2020_16-45-14]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[03-10-2020_16-45-15]   [INFO]   SDL_mixer initialized successfully.
[03-10-2020_16-45-24]   [FATAL]   A fatal error has occurred: Image missing in 'BIGOBS.PCK' for item 'STR_SIGNAL_CORPSE'
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::CrossPlatform::stackTrace(void*)+0x36) [0x560862403676]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x477) [0x560862404217]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(exceptionLogger()+0x75) [0x56086223f3b5]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libstdc++.so.6(+0xaa44c) [0x7f58d88c744c]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libstdc++.so.6(+0xaa4b7) [0x7f58d88c74b7]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libstdc++.so.6(+0xaa769) [0x7f58d88c7769]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::BattleItem::getBigSprite(OpenXcom::SurfaceSet*, int) const+0x20f) [0x5608627c780f]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::Inventory::drawItems()+0x7c6) [0x560862392636]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::Inventory::arrangeGround(int)+0xf7a) [0x5608623946ea]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::InventoryState::InventoryState(bool, OpenXcom::BattlescapeState*, OpenXcom::Base*, bool)+0x194d) [0x5608623a0e2d]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::BattlescapeState::btnInventoryClick(OpenXcom::Action*)+0x65) [0x56086235dc85]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)+0x15a) [0x56086242784a]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::State::handle(OpenXcom::Action*)+0x73) [0x5608624f7d43]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::BattlescapeState::handle(OpenXcom::Action*)+0xb3) [0x56086236ff43]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::Game::run()+0x2e3) [0x560862423a83]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(main+0x175) [0x56086221d0d5]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libc.so.6(__libc_start_main+0xf2) [0x7f58d8519042]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(_start+0x2a) [0x560862223b3a]
[03-10-2020_16-45-32]   [FATAL]   OpenXcom has crashed: Image missing in 'BIGOBS.PCK' for item 'STR_SIGNAL_CORPSE'
Log file: /home/***/.local/share/openxcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

Savegame attached. To reproduce, pick "Rasiel Callicus" and click "Inventory" as seen in screenshot  (also attached).

Thanks for a great mod!

Kind Regards,
Henning


Online bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #289 on: October 04, 2020, 08:59:15 pm »
Uff a sprite is missing for the signal amor corpses,  don't pick it up or dont let it be kill I will solve issue beginning next week

Online bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #290 on: October 06, 2020, 03:38:32 am »
quick fix if you want just replace this value 904 to 903 on itens40k ruleset

Offline JackAttack

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Re: 40k Bug/crashes/problem´s report
« Reply #291 on: October 08, 2020, 12:21:48 pm »
Hi, I'm new to this mod and open xcom in general. I'm trying to build a dreadnought, but I don't get the option to go into the revive section of the soldiers menu. I've done the research for and built a the castreferum dread armor, and I've seen videos of people reviving soldiers. Am I missing something or am I bugged?

Online bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #292 on: October 08, 2020, 01:50:08 pm »
send save, so we can test and see if something is missing

Offline JackAttack

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Re: 40k Bug/crashes/problem´s report
« Reply #293 on: October 08, 2020, 05:21:37 pm »
Here's the save
« Last Edit: October 08, 2020, 05:29:18 pm by JackAttack »

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Offline Kirbius

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Re: 40k Bug/crashes/problem´s report
« Reply #295 on: October 16, 2020, 10:08:29 am »
You know, I was about to post a log of my own, but then I thought I might as well read and see if it was addressed. Turns out it was indeed caused by the OXCE version. Guess I'll use the version it tells me to on the download next time  :P

Offline Gnelf88

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Re: 40k Bug/crashes/problem´s report
« Reply #296 on: November 01, 2020, 09:45:27 pm »
[01-11-2020_18-43-23]   [ERROR]   FileRecord::at(Resources_IG/Floorobs/floorob_heavybolter_guard.png): requested file not found.
not sure what to do, I have no savegame, downloaded the most recent version with cutscenes and tried to open with openxcom extended version 6.7.2
« Last Edit: November 01, 2020, 09:53:36 pm by Gnelf88 »

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #297 on: November 01, 2020, 10:25:02 pm »
[01-11-2020_18-43-23]   [ERROR]   FileRecord::at(Resources_IG/Floorobs/floorob_heavybolter_guard.png): requested file not found.
not sure what to do, I have no savegame, downloaded the most recent version with cutscenes and tried to open with openxcom extended version 6.7.2

I can't reproduce the error you're seeing on my end. The file certainly exists in the mod, and it launches and displays fine for me. Try re-installing both OXCE and the mod?

Offline Gnelf88

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Re: 40k Bug/crashes/problem´s report
« Reply #298 on: November 02, 2020, 07:24:19 pm »
I can't reproduce the error you're seeing on my end. The file certainly exists in the mod, and it launches and displays fine for me. Try re-installing both OXCE and the mod?
Works perfectly now, thank you very much

Offline narayansav

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Re: 40k Bug/crashes/problem´s report
« Reply #299 on: November 20, 2020, 11:26:21 pm »
I'm getting a Segmentation Fault for a base defense. I'm not sure how to fix it.

I attached the save. I'm also using the Exdoorminatus Chapter skin but I don't think that has anything to do with the fault.

I also attached my crash log. Thank you for the help!