aliens

Author Topic: 40k Bug/crashes/problem´s report  (Read 159432 times)

Offline ShinobiShiba

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #210 on: April 17, 2020, 05:04:08 am »
Yes i am using the latest version 024, i downloaded the mod from the openxcom.mod.io page. Even replacing the 024 mod file with another doesn't seem to work.

Offline Silverwolf

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #211 on: April 17, 2020, 06:47:16 am »
So i've recently installed this mod and randomly if i quit the game and relaunch it again. It breaks Openxcom Extended and i'm no longer able to play the 40k mod unless i delete Extended Xcom entirely and reinstall. So i can't even get to the main menu.

Looks to me like you installed the game in C:/program files and have windows or some antivirus screwing you up.

Offline Kraigallach

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #212 on: April 19, 2020, 07:28:42 pm »
Hi all, I've just downloaded the mod, I had an old version on an old laptop but thought it was time to get up to date. I've had two different crashes, one was a Sentinel weapon missing in the codex I think, and the other (which I can't get past but occurs every time) is the first mission pop up of a Terror Assault against a Guardsman outpost, crashes with it unable to find ICHURCH or TERRAIN/VOSS in my 5 attempts so far (4 Church and 1 Voss).
I tried wiping and redownloading the mod but no joy there. My Maps folder doesn't have an IChurch map in it, did I just goof and miss a whole download?

Logs below:
Church
Spoiler:
[19-04-2020_16-21-50]   [INFO]   Active mods:
[19-04-2020_16-21-50]   [INFO]   - 40k v024
[19-04-2020_16-21-50]   [INFO]   - Imperial Fists v1.0
[19-04-2020_16-21-50]   [INFO]   Loading rulesets...
[19-04-2020_16-21-52]   [INFO]   Loading fonts... Font.dat
[19-04-2020_16-21-58]   [INFO]   Data loaded successfully.
[19-04-2020_16-21-58]   [INFO]   Loading language...
[19-04-2020_16-21-58]   [INFO]   Language loaded successfully.
[19-04-2020_16-21-58]   [INFO]   OpenXcom started successfully!
[19-04-2020_16-21-58]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[19-04-2020_16-22-18]   [INFO]   MCD ICHURCH object 35 has 0 armor
[19-04-2020_16-22-18]   [FATAL]   A fatal error has occurred: invalid MCD file: TERRAIN/ICHURCH.MCD, check log file for more details.
[19-04-2020_16-22-18]   [FATAL]   0x46d5e0 OpenXcom::CrossPlatform::stackTrace(void*)
[19-04-2020_16-22-18]   [FATAL]   0x470eb0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[19-04-2020_16-22-18]   [FATAL]   0x40dac0 exceptionLogger()
[19-04-2020_16-22-18]   [FATAL]   0xa38f48 MPEGaction::MPEGaction()
[19-04-2020_16-22-18]   [FATAL]   0x4d6cd0 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*)
[19-04-2020_16-22-18]   [FATAL]   0x4daf80 OpenXcom::BattlescapeGenerator::run()
[19-04-2020_16-22-18]   [FATAL]   0x7bc820 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[19-04-2020_16-22-18]   [FATAL]   0x45d2c0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-22-18]   [FATAL]   0x45d720 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-22-18]   [FATAL]   0x45e550 OpenXcom::State::handle(OpenXcom::Action*)
[19-04-2020_16-22-18]   [FATAL]   0x460440 OpenXcom::Game::run()
[19-04-2020_16-22-18]   [FATAL]   0x40dd60 SDL_main
[19-04-2020_16-22-18]   [FATAL]   0x87e090 console_main
[19-04-2020_16-22-18]   [FATAL]   ??
[19-04-2020_16-22-18]   [FATAL]   0x75ea6340 BaseThreadInitThunk
[19-04-2020_16-22-18]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-22-18]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-22-21]   [FATAL]   OpenXcom has crashed: invalid MCD file: TERRAIN/ICHURCH.MCD, check log file for more details.

Voss
Spoiler:
[19-04-2020_16-29-42]   [INFO]   Active mods:
[19-04-2020_16-29-42]   [INFO]   - 40k v024
[19-04-2020_16-29-42]   [INFO]   - Imperial Fists v1.0
[19-04-2020_16-29-42]   [INFO]   Loading rulesets...
[19-04-2020_16-29-45]   [INFO]   Loading fonts... Font.dat
[19-04-2020_16-29-50]   [INFO]   Data loaded successfully.
[19-04-2020_16-29-50]   [INFO]   Loading language...
[19-04-2020_16-29-50]   [INFO]   Language loaded successfully.
[19-04-2020_16-29-50]   [INFO]   OpenXcom started successfully!
[19-04-2020_16-29-50]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[19-04-2020_16-29-54]   [INFO]   Scanning standard mods in 'standard'...
[19-04-2020_16-29-54]   [INFO]   Scanning user mods in 'C:\Users\Primary.000\Documents\OpenXcom\mods'...
[19-04-2020_16-30-14]   [INFO]   Attempting to set display to 1920x1080x8...
[19-04-2020_16-30-14]   [INFO]   Display set to 1920x1080x8.
[19-04-2020_16-34-28]   [INFO]   MCD VOSS object 63 has 0 armor
[19-04-2020_16-34-28]   [FATAL]   A fatal error has occurred: invalid MCD file: TERRAIN/VOSS.MCD, check log file for more details.
[19-04-2020_16-34-28]   [FATAL]   0x46d5e0 OpenXcom::CrossPlatform::stackTrace(void*)
[19-04-2020_16-34-28]   [FATAL]   0x470eb0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[19-04-2020_16-34-28]   [FATAL]   0x40dac0 exceptionLogger()
[19-04-2020_16-34-28]   [FATAL]   0xa38f48 MPEGaction::MPEGaction()
[19-04-2020_16-34-28]   [FATAL]   0x4d6cd0 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*)
[19-04-2020_16-34-28]   [FATAL]   0x4daf80 OpenXcom::BattlescapeGenerator::run()
[19-04-2020_16-34-28]   [FATAL]   0x7bc820 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[19-04-2020_16-34-28]   [FATAL]   0x45d2c0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-34-28]   [FATAL]   0x45d720 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[19-04-2020_16-34-28]   [FATAL]   0x45e550 OpenXcom::State::handle(OpenXcom::Action*)
[19-04-2020_16-34-28]   [FATAL]   0x460440 OpenXcom::Game::run()
[19-04-2020_16-34-28]   [FATAL]   0x40dd60 SDL_main
[19-04-2020_16-34-28]   [FATAL]   0x87e090 console_main
[19-04-2020_16-34-28]   [FATAL]   ??
[19-04-2020_16-34-28]   [FATAL]   0x75ea6340 BaseThreadInitThunk
[19-04-2020_16-34-28]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-34-28]   [FATAL]   0x775c7a90 RtlGetAppContainerNamedObjectPath
[19-04-2020_16-34-35]   [FATAL]   OpenXcom has crashed: invalid MCD file: TERRAIN/VOSS.MCD, check log file for more details.



Any help would be much appreciated!

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #213 on: April 19, 2020, 08:15:16 pm »
Those are mod errors that will be fixed in the next version. For the codex crash, open up the file Ruleset/ufopaedia_IG.rul in a text editor, find this line:

Code: [Select]
  - id: STR_SENTINEL_KRAK_MISSILES

and replace it with

Code: [Select]
  - id: STR_SENTINEL_KRAKK_MISSILES

The ICHURCH and VOSS files are both in the TERRAIN folder. Try replacing them with the files I've zipped and am attaching to this post.

Offline Kraigallach

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #214 on: April 19, 2020, 10:52:49 pm »
Thanks ohartenstein23, that got me past that screen. However now it's giving me a "Sprite .SPK not found" and crashing when I start the mission. If I don't equip the soldiers it loads in.
On a possibly related note, my character portraits seem broken, I don't see an image of a soldier, just the Left/Right hand and knee slots, and one of my Marines has a Chaos Sorceror background image. . . I've no idea what's going on here!

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #215 on: April 19, 2020, 11:38:57 pm »
By any chance are you using OpenXcom (OXC) instead of OpenXcom Extended (OXCE), or an older version of OXCE? That report sounds like you're using a version of the executable that doesn't read the feature we use for the character portraits.

Offline Kraigallach

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #216 on: April 20, 2020, 07:52:16 pm »
Ah I'm an idiot, I was using a much older version of OXCE, I downloaded the new one and it's working perfectly fine, thank you for your help and patience ohartenstein23!

Offline Water Puppers

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #217 on: April 21, 2020, 08:29:36 am »
I get an OpenXcom Error message as soon as my interceptors (in this case Stormtalons) engage this enemy craft (which I am assuming is an Ork Convoy).

It's easily repeatable. I just assume for whatever reason I don't have the file. I'll try reinstalling, and if the problem still persists I'll just ignore it, but figured I'd throw this up here first.

Offline Water Puppers

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #218 on: April 21, 2020, 08:49:01 am »
Reinstalling didn't stop the crash from happening. Well at least for my particular save.

Offline ohartenstein23

  • Moderator
  • Commander
  • ***
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #219 on: April 21, 2020, 02:49:20 pm »
Open the file Ruleset/extraSprites_40k.rul in a text editor, find the line

Code: [Select]
Resources_IG/CCraft/ORK_CONVOY.png

and replace it with

Code: [Select]
Resources/CCraft/ORK_CONVOY.png

Offline Water Puppers

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #220 on: April 21, 2020, 05:00:18 pm »
Thank you, worked like a charm.

Offline Alpha Tomato

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #221 on: April 24, 2020, 06:42:32 am »
H i'm playing a game of the most recent 40k update and it was running smoothly until it just started crashing to desktop on march 1 40001 with no crash report or anything, the game just closes.

I have attached the log and the save file, it just seems to crash at some point during the day and i have no idea whats causing it.


Offline Alpha Tomato

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #222 on: April 26, 2020, 03:34:11 am »
Not sure if this helps but i can get through to the next day if I clear all the imperial signals. However it still just crashes at about 1-2 on March 2 instead of about 8 on March 1.

Offline 2Maybe4

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #223 on: April 26, 2020, 03:56:36 am »
For some reason, and I've scoured the forums for solutions, I can't manufacture adamantium components. I have a forge, promethium, a workshop, servitors, but it doesn't show up in the menu, hidden or otherwise. the game is kinda beansed if I can't get components from anything other than missions, but hopefully you can see if there's a bug or if I'm doing something wrong

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 676
    • View Profile
Re: 40k Bug/crashes/problem´s report
« Reply #224 on: April 26, 2020, 04:47:26 pm »
If you press second bottum mouse it will hide, to unhind you got to go to the hidden tab, also check for money and space

About the other crash I can reproduce but I dunno how to fix it, for what I see you have too many missions spawn all over, and some can be spawn on top of each other, but I got to leave it to some one with better skills at debugging