Author Topic: 40k Bug/crashes/problem´s report  (Read 14215 times)

Offline bulletdesigner

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Re: 40k Bug/crashes/problem´s report
« Reply #165 on: August 21, 2019, 12:08:52 pm »
just killed all the chaos in the third part of the final mission there is no one left but its not letting the game finish


Destroy the big warp stone to end the warp, that´s the main objective

Offline gusta1324

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Re: 40k Bug/crashes/problem´s report
« Reply #166 on: September 08, 2019, 05:21:32 pm »
Hi, i got a crash in this save in v21, upgrading to v22 didnt fix it. the crash in question happens if you fast forward a few hours.
This mod is funking amazing thanks for it. sorry my english :P google translate

Offline ohartenstein23

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Re: 40k Bug/crashes/problem´s report
« Reply #167 on: September 09, 2019, 11:16:25 pm »
You have an instance of this bug, the mission was already generated in the bad configuration before you updated. I'm attaching the fixed save.

Offline gusta1324

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Re: 40k Bug/crashes/problem´s report
« Reply #168 on: September 11, 2019, 07:27:19 am »
Many thanks ohartenstein23 for your time and help, I will looked harder next time.

Offline new_civilian

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Re: 40k Bug/crashes/problem´s report
« Reply #169 on: September 13, 2019, 11:41:35 am »
Some things I noticed when testing.
- Bike cannon ammo appears at the beginning even when unresearched
- Winged Demon Trade manufacture has a wrong name, all others start with "Trade xxxxxx"
- Scouts sometimes get hurt when deploying in drop pods, not sure if this is intended, I would understand IG troops (due to the blast and shock, this works fine and is correct) and everything weak, but scouts?

The mod plays and feels really like a 40k table-top game. Which is what you wanted to acchieve I guess.  :)
Anyway: Great mod and very good work. Hats off.
« Last Edit: September 14, 2019, 12:52:46 pm by new_civilian »