Author Topic: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0  (Read 86150 times)

Offline BlackStaff

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.9.3
« Reply #165 on: June 30, 2022, 07:45:33 pm »
The game starts on 01/10/1972!
It is a SUNDAY!
So in the "Vars" file you need :
startingTime:
  weekday: 1


« Last Edit: June 30, 2022, 07:53:31 pm by BlackStaff »

Offline efrenespartano

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.9.3
« Reply #166 on: June 30, 2022, 09:19:50 pm »
Sunday too? Hahaha what a coincidence here and Bureau 11 start on Sunday.

Thanks for the report!

Offline efrenespartano

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0
« Reply #167 on: May 02, 2023, 03:10:56 am »
A new update is ready now.

UNEXCOM v0.11.0 Echoes and Whispers is alive now!

What's new in this update?

Code: [Select]
1-May-2023: v0.11.0 Echoes and Whispers
Changes made:
*Updated to OXCE v7.9
*Improved and expanded Russian translation, by wolwerin
*Reworked Plasma tech tree, existing Human Plasma guns are deleted and new Plasma weapons are now available to Faction selection. Alien Plasma Weapons research project now includes Armored Engineers too
*Added new Plasma weapons, by Filip-H, The Reaver of Darkness, BlondeKnight and efrenespartano
# UN
- XP-3 Peacebringer Hybrid Plasma
# USA
- XM-590 Plasma Battle Rifle
- X-80 Plasma Stormgun
- FGM-77 Dragon Guided Munitions Launcher
# NATO
- MAS-73 E1 Plasma Carbine
- Enfield APEX Plasma Pistol
- Walther L/Pl-SG 200 Sniper Plasma
# USSR
- APVCh Plasma Assault Rifle
- PShAB Plasma PDW
- PPCh Plasma MG
*Added new Specialized Weapons to On Our Own path, sprites by wolwerin & Brain_322
- Burya EMR
- Hurrikan Egewehr
*Changed all definitions of STR_CYDONIA_DEP to STR_COMMANDER_PLUS, to avoid softlocking on the final mission
*Added more lore reports, written by Filip-H
*Bear Riot Armor now requires it's own wreck to fix, not XM-72 wreck, by Fegelein
*Delta EOD's MG3 now has LMG fire modes, suggested by eclecticbibliophile
*Hyperwave Encoder now appears in Alien Fort Underground stage
*Added Troop Lander and Large Scout to Allied Operations
*Alloy Autocannon now grants LMG and Artillery commendations, suggested by eclecticbibliophile

This Major update replaces all the former human Plasma tech tree (designed and drawn by the great KingMob4313  for Equal Terms) to stuff designed and implemented by our team. Hopefully, the micromanagment is reduced. Also, an important lore addition was added to bring UNEXCOM closer to the prequel, UNEXCOM: Bureau 11. Lore reports and updated weapons of those field in the Secret Crisis in 1961 provide a link to both elements of the UNEXCOM canon.

Offline GumChewer

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0
« Reply #168 on: August 22, 2023, 02:08:25 pm »
Hi, and thanks! I enjoy Unexcom it a lot.
Is there any further background music/sound recommendation apart from the submod/soundtrack?

Offline GumChewer

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0
« Reply #169 on: August 22, 2023, 02:09:45 pm »
How about an item categories for prisoners and corpses? Or preferable two separate categories.
No big work, I already did that for myself so I could post a patch, open a pull-request or similar.

Offline efrenespartano

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0
« Reply #170 on: January 23, 2024, 05:35:22 am »
Hi, and thanks! I enjoy Unexcom it a lot.
Is there any further background music/sound recommendation apart from the submod/soundtrack?

Hey there! Glad you are enjoying the mod. Unfortunately, just the 'Nam themed soundtrack.

How about an item categories for prisoners and corpses? Or preferable two separate categories.
No big work, I already did that for myself so I could post a patch, open a pull-request or similar.

Open a pull request at the WIP UNEXCOM GitHub repo
We are currently working on a balance pass here, feel free to contribute!

Offline GumChewer

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Re: [OXCE][TC] United Nations Extraterrestrial Combat Command | v0.11.0
« Reply #171 on: January 29, 2024, 08:26:05 pm »
Open a pull request at the WIP UNEXCOM GitHub repo

I have opened a pull request for the prisoners item category, it is the newest. My Github username is the same.
If possible, please consider also the others pull request I have opened.

I played about five campaigns with these changes on some version between 0.10 and 0.11, looke at the diff to 0.11.2, rebased and checked two times.
But I did not test on 0.11.2, it misses too many graphics for me to fix to get OXCE to start it.

Sorry for the delay too.

--- posts merged ---

We are currently working on a balance pass here, feel free to contribute!

Unfortunately, I probably cannot contribute much there. I have not actually played any Xcom for some time, just no free time for me to spare.

Also, thanks for the invitation to the discord (in the TGWotW thread)! I have to check when I can handle that.
« Last Edit: January 30, 2024, 10:31:33 am by Solarius Scorch »