I have some minor quality of life improvement suggestions fore you to think over.
A minor problem I had with this mod is that it is difficult to tell what weapons each ship can carry. Because each slot is called "Weapon slot 1," "Weapon slot 2," etc...
However this does not need to be the case, it is possible to change what you call each weapon
'I added these to the YAMML
STR_CRAFT_CANNON_ONE: "CANNON-1>{ALT}{0}"
| STR_CRAFT_CANNON_TWO: "CANNON-2>{ALT}{0}"
| STR_CRAFT_LIGHT_MISSLE_ONE: "LIGHT MISSLE-1>{ALT}{0}"
| STR_CRAFT_LIGHT_MISSLE_TWO: "LIGHT MISSLE-2>{ALT}{0}"
| STR_CRAFT_MISSLE_ONE: "MISSLE-1>{ALT}{0}"
| STR_CRAFT_MISSLE_TWO: "MISSLE-2>{ALT}{0}"
| STR_CRAFT_AUX_ONE: "AUXILIARY-1>{ALT}{0}"
| STR_CRAFT_AUX_TWO: "AUXILIARY-2>{ALT}{0}"
| STR_CRAFT_HEAVY_MISSLE_ONE: "HEAVY MISSLE-1>{ALT}{0}"
| STR_CRAFT_HEAVY_MISSLE_TWO: "HEAVY MISSLE-2>{ALT}{0}"
| STR_CRAFT_MULTI_PURPOSE: "HARDPOINT-4>{ALT}{0}"
| STR_CRAFT_GATTLE: "GATTLE-1>{ALT}{0}"
|
I then modified each crafts weapon_strings, assigning the relevent string to each craft.
For the phantom I used:
- STR_CRAFT_CANNON_ONE #covers cannons/gattling guns weapons 0,1
- STR_CRAFT_LIGHT_MISSLE_ONE #light missles, weapon 2
- STR_CRAFT_LIGHT_MISSLE_TWO #light missles, weapon 2
- STR_CRAFT_MULTI_PURPOSE #weapons 2,3,5.
I think this improves gameplay as it makes it easy to see in a glance what each and every craft uses.