Poll

Which Gauss Guns do your prefer (READ THE TOPIC FIRST)

Normal just like Solarius' mods and other stuff
1 (50%)
Ones that overheat and melt the guns and fry and kill the user(s) if it's too much higher damage and fire 30-50 shots
1 (50%)
Do single shots instead of multiple shots, bullets and beams
0 (0%)
No Gauss Guns in mods, ever and ever (Be Gauss Gun free then)
0 (0%)

Total Members Voted: 2

Author Topic: How much damage and shots your Gauss Weapons do and deal?  (Read 404 times)

Offline FeruEnzeru[RETIRED/I QUIT]

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How much damage and shots your Gauss Weapons do and deal?
« on: June 24, 2018, 12:11:36 pm »
PLEASE READ AND REPLY:
After i've the whole "Coilgun" article on Wikipedia (Still i haven't read Railgun, Helical Railgun, etc involving Magnetic technology such as acceleration, ferromagnetics, guns and others) a few days or a month ago so i can learn.

And i'd just read Solarius Scorch's Gauss Mod Thread weeks ago about actual gauss and magnetics (ones that are okay for not allowing to overheat and melt).

Do your Gauss Guns (e.g. Heavy Gauss, or Gauss Machine Gun or Mini-Gauss (A Gauss Minigun) or other? :) ) fire 15-35 shots, do too high damage or use explosive and inciendiary shots (They can melt and overheat the gun and fry the user)?

No, i would like the Gauss Guns the way they work just like Scorch's mods, Hobbes' mods and other mods, and especially games that have Gauss Guns that can or cannot work.

I have some txt files i was doing involving future mod plans involving Gauss HMGs, Gauss Miniguns, Gauss Guns that fire more than 10-15 shots and others, but i think Solarius might be right about this.

I was thinking personally about my 3 tiers of Gauss Weapons; Mag (Magnetic), Coilgun and Railgun techs, i think i forgot about a Mass Driver Technology and tier because i might be right about Scorch's mods having Gauss Mass Drivers (I think in his sprites or rulesets).

What i can do about it, i should give the TFTD Gauss Weapon sprite styles to my own Mass Drivers tier and tech (Gauss Guns with no auto shots) for the Gauss Weapons instead of giving the TFTD Gauss Weapon sprite styles to my own Mag Weapons (I think i have my own idea for making Mag Weapon concepts from SPORE, Blender and 3D art/creativity Programs for me draw sprites in the future).


What do your Gauss Weapons do in your mod or TC rulesets? Having 3 Ammo types (Regular/Normal/AP, HE and INC) or 3-5 Different ammo types (Normal/AP, HE, INC, Alien Alloy/Aqua Plastic or E-115/Zrbite)? Having their own grenades? Having auto shots? Having more than 4 shotgun pellets or projectiles/bullets? Or no? I do not think so.

I would like to explain?
If you how your Gauss Weapons do since you've read or don't read internet articles and blogs about how Gauss Weapons work like (Bullet Based, Energy Based or Both Based)
Here's some info about the Gauss Weapons from some mods i think of (Don't ban/report me for sending you guys this):
Code: [Select]
# Expanded Gauss Arsenal Mod for TFTD by XOps
items:
  - type: STR_SMALL_GAUSS_PISTOL # Small Gauss Pistol (Has no auto shot)
    compatibleAmmo:
      - STR_SMALL_GAUSS_PISTOL_CLIP # Regular/Normal/AP Clip
      - STR_SMALL_GAUSS_PISTOL_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_SMALL_GAUSS_PISTOL_CLIP3 # E-115/Zrbite Clip
  - type: STR_SMALL_GAUSS_PISTOL_CLIP # Small Gauss Pistol Clip (Regular)
    power: 38 # Seems okay :)
    damageType: 4 # Laser/Gauss Damage
  - type: STR_SMALL_GAUSS_PISTOL_CLIP2 # Small Gauss Pistol Alien Alloy/Aqua Plastic Clip
    power: 48 #do a 25% boost # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_SMALL_GAUSS_PISTOL_CLIP3 # Small Gauss Pistol E-115/Zrbite Clip
    power: 57 #do a 50% increase # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_PISTOL # Gauss Pistol (Has an auto shot)
    compatibleAmmo:
      - STR_GAUSS_PISTOL_CLIP # Regular/Normal/AP Clip
      - STR_GAUSS_PISTOL_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_GAUSS_PISTOL_CLIP3 # E-115/Zrbite Clip
  - type: STR_GAUSS_PISTOL_CLIP # Gauss Pistol Clip (Regular)
    power: 45 # Seems pretty decent :)
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_PISTOL_CLIP2 # Gauss Pistol Alien Alloy/Aqua Plastic Clip
    power: 56 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_PISTOL_CLIP3 # Gauss Pistol E-115/Zrbite Clip
    power: 68 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins
    damageType: 4 # Laser/Gauss Damage
  - type: STR_HEAVY_GAUSS_PISTOL # Heavy Gauss Pistol (Has no auto shot)
    compatibleAmmo:
      - STR_HEAVY_GAUSS_PISTOL_CLIP # Regular/Normal/AP Clip
      - STR_HEAVY_GAUSS_PISTOL_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_HEAVY_GAUSS_PISTOL_CLIP3 # E-115/Zrbite Clip
  - type: STR_HEAVY_GAUSS_PISTOL_CLIP # Heavy Gauss Pistol Clip (Regular)
    power: 55 # Seemly okay :)
    damageType: 4 # Laser/Gauss Damage
  - type: STR_HEAVY_GAUSS_PISTOL_CLIP2 # Heavy Gauss Pistol Alien Alloy/Aqua Plastic Clip
    power: 69 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_HEAVY_GAUSS_PISTOL_CLIP3 # Heavy Gauss Pistol E-115/Zrbite Clip
    power: 83 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_ASSAULTER # Gauss Assaulter (Has an auto shot)
    compatibleAmmo:
      - STR_GAUSS_ASSAULTER_CLIP # Regular/Normal/AP Clip
      - STR_GAUSS_ASSAULTER_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_GAUSS_ASSAULTER_CLIP3 # E-115/Zrbite Clip
  - type: STR_GAUSS_ASSAULTER_CLIP # Gauss Assaulter Clip (Regular)
    power: 50 # Good
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_ASSAULTER_CLIP2 # Gauss Assaulter Alien Alloy/Aqua Plastic Clip
    power: 63 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_ASSAULTER_CLIP3 # Gauss Assaulter E-115/Zrbite Clip
    power: 75 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_RIFLE # Gauss Rifle (Has an auto shot)
    compatibleAmmo:
      - STR_GAUSS_RIFLE_CLIP # Regular/Normal/AP Clip
      - STR_GAUSS_RIFLE_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_GAUSS_RIFLE_CLIP3 # E-115/Zrbite Clip
  - type: STR_GAUSS_RIFLE_CLIP # Gauss Rifle Clip (Regular)
    power: 60 # Okay amount of damage
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_RIFLE_CLIP2 # Gauss Rifle Alien Alloy/Aqua Plastic Clip
    power: 75 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_RIFLE_CLIP3 # Gauss Rifle E-115/Zrbite Clip
    power: 90 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_SHARD_RIFLE # Gauss Shard Rifle (Shotgun) (Has no auto shot)
    compatibleAmmo:
      - STR_GAUSS_SHARD_RIFLE_CLIP # Regular/Normal/AP Clip
      - STR_GAUSS_SHARD_RIFLE_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_GAUSS_SHARD_RIFLE_CLIP3 # E-115/Zrbite Clip
  - type: STR_GAUSS_SHARD_RIFLE_CLIP # Gauss Shard Rifle Clip (Regular)
    power: 50 # Good
    damageType: 4 # Laser/Gauss Damage
    shotgunPellets: 4 # number of 4 shotgun pellets seems alright :)
  - type: STR_GAUSS_SHARD_RIFLE_CLIP2 # Gauss Shard Rifle Alien Alloy/Aqua Plastic Clip
    power: 63 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
    shotgunPellets: 4
  - type: STR_GAUSS_SHARD_RIFLE_CLIP3 # Gauss Shard Rifle E-115/Zrbite Clip
    power: 75 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins
    damageType: 4 # Laser/Gauss Damage
    shotgunPellets: 4
  - type: STR_GAUSS_SNIPER_RIFLE # Gauss Sniper Rifle (Has no auto shot)
    compatibleAmmo:
      - STR_GAUSS_SNIPER_RIFLE_CLIP # Regular/Normal/AP Clip
      - STR_GAUSS_SNIPER_RIFLE_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_GAUSS_SNIPER_RIFLE_CLIP3 # E-115/Zrbite Clip
  - type: STR_GAUSS_SNIPER_RIFLE_CLIP # Gauss Sniper Rilfe Rifle Clip (Regular)
    power: 70 # Fairily fine :)
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_SNIPER_RIFLE_CLIP2 # Gauss Sniper Rifle Alien Alloy/Aqua Plastic Clip
    power: 88 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_SNIPER_RIFLE_CLIP3 # Gauss Sniper Rifle E-115/Zrbite Clip
    power: 105 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins. Damn that's kinda like a deadly and overcharged shot for the sniper, can fry the user unless the bullet fires or not.
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_SUPPRESSOR # Gauss Suppressor (LMG or Autogun? 0_o?) (Has an auto shot)
    compatibleAmmo:
      - STR_GAUSS_SUPPRESSOR_CLIP # Regular/Normal/AP Clip
      - STR_GAUSS_SUPPRESSOR_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_GAUSS_SUPPRESSOR_CLIP3 # E-115/Zrbite Clip
    autoShots: 5 # Okay for a machine gun type weapon :)
  - type: STR_GAUSS_SUPPRESSOR_CLIP # Gauss Suppressor Clip (Regular)
    power: 66 # Good
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_SUPPRESSOR_CLIP2 # Gauss Suppressor Alien Alloy/Aqua Plastic Clip
    power: 83 # Higher damage than its regular cousin
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_SUPPRESSOR_CLIP3 # Gauss Suppressor E-115/Zrbite Clip
    power: 99 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins, but okay :)
    damageType: 4 # Laser/Gauss Damage
  - type: STR_HEAVY_GAUSS # Heavy Gauss (Heavy Cannon) (Has no auto shot)
    compatibleAmmo:
      - STR_HEAVY_GAUSS_CLIP # Regular/Normal/AP Clip
      - STR_HEAVY_GAUSS_CLIP2 # Alien Alloy/Aqua Plastic Clip
      - STR_HEAVY_GAUSS_CLIP3 # E-115/Zrbite Clip
  - type: STR_HEAVY_GAUSS_CLIP # Heavy Gauss Clip (Regular)
    power: 75 # Looks alright
    damageType: 4 # Laser/Gauss Damage
  - type: STR_HEAVY_GAUSS_CLIP2 # Heavy Gauss Alien Alloy/Aqua Plastic Clip
    power: 94 # Higher damage than its regular cousin, but kinda overcomplicated as usual
    damageType: 4 # Laser/Gauss Damage
  - type: STR_HEAVY_GAUSS_CLIP3 # Heavy Gauss E-115/Zrbite Clip
    power: 113 # More higher damage than its Alien Alloy/Aqua Plastic and regular cousins, but more like an overcharged shot to heat up the gun
    damageType: 4 # Laser/Gauss Damage
  - type: STR_GAUSS_GRENADE # Gauss Grenade (An grenade that can a explosive magnetic grenade or not. We'll see)
    power: 90 # okay
    damageType: 3 # High Explosive (Magnetic explosions can be nice, but not good for gauss weapons having explosives because they're electromagnetics)
Code: [Select]
# Gauss Weapons Mod by Solarius Scorch (2 Techs of Gauss Weapons)
craftWeapons:
  - type: STR_GAUSS_CANNON_UC # Gauss Cannon (T1 Craft Weapon)
    damage: 100 # Good
    reloadCautious: 14 # Okay
    reloadStandard: 12 # Okay
    reloadAggressive: 10 # Okay
    projectileSpeed: 8 # Good
  - type: STR_RAIL_CANNON_UC # Rail Cannon (T2 Craft Weapon)
    damage: 150 # Not Too Shabby
    reloadCautious: 14 # Same four stats as Gauss Cannon
    reloadStandard: 12 # Same four stats as Gauss Cannon
    reloadAggressive: 10 # Same four stats as Gauss Cannon
    projectileSpeed: 8 # Same four stats as Gauss Cannon
items:
  # Gauss Weapons (Tier 1) (Has no auto shots)
  - type: STR_TANK_GAUSS # Tank/Gauss
  - type: STR_HWP_GAUSS_AMMO # HWP Gauss Ammo
    power: 95 # Seems doable :)
  - type: STR_GAUSS_PISTOL # Gauss Pistol
    bulletSpeed: 5 # Okay bullet speed :)
  - type: STR_GAUSS_PISTOL_CLIP # Gauss Pistol Clip
    power: 54 # Okay
    damageType: 1 # Armor Piercing (Sorry, no Gauss damage type in UFO94. :( )
  - type: STR_GAUSS_RIFLE # Gauss Rifle
    bulletSpeed: 5 # Same as Gauss Pistol
  - type: STR_GAUSS_RIFLE_CLIP # Gauss Rifle Clip
    power: 70 # Seems fine
  - type: STR_GAUSS_SNIPER_RIFLE # Gauss Sniper Rifle
    bulletSpeed: 5 # Same as Gauss Pistol and Rifle
  - type: STR_GAUSS_SNIPER_RIFLE_CLIP # Gauss Sniper Rifle Clip
    power: 90 # Higher damage, better than rifle and pistol
  - type: STR_HEAVY_GAUSS # Heavy Gauss
    bulletSpeed: 5 # Same as Gauss Pistol, Rifle and Sniper Rifle
  - type: STR_HEAVY_GAUSS_CLIP # Heavy Gauss Clip
    power: 10 # Higher damage than sniper rifle
  # Rail Weapons (Tier 2) (Sniper Rifle does not have auto shots)
  - type: STR_TANK_RAILGUN # Tank/Railgun
  - type: STR_HOVERTANK_RAILGUN # Hovertank/Railgun
  - type: STR_HWP_RAILGUN_AMMO # HWP Railgun Ammo
    power: 140 # Damn, that can probably fry the tank or not if it has higher damage, but it's not a magnetic energy beam type weapon. :)
  - type: STR_RAIL_PISTOL # Rail Pistol
    bulletSpeed: 5 # Same as Gauss Weapons
  - type: STR_RAIL_PISTOL_CLIP # Rail Pistol Clip
    power: 80 # Unknown origin of being good
  - type: STR_RAIL_RIFLE # Rail Rifle
    bulletSpeed: 5 # Same as Gauss Weapons
  - type: STR_RAIL_RIFLE_CLIP # Rail Rifle Clip
    power: 100 # Same damage as the Heavy Gauss
  - type: STR_RAIL_SNIPER_RIFLE # Rail Sniper Rifle
    bulletSpeed: 5 # Same as Gauss Weapons
  - type: STR_RAIL_SNIPER_RIFLE_CLIP # Rail Sniper Rifle Clip
    power: 135 # More powerful than pistol and rifle, but it's a gauss gun that can try overheating and melting if it likes.
  - type: STR_HEAVY_RAILGUN # Heavy Railgun
    bulletSpeed: 5 # Same as Gauss Weapons
  - type: STR_HEAVY_RAILGUN_CLIP # Heavy Railgun Clip
    power: 150 # Very destructive for anti-tank gauss weapons. :)
Code: [Select]
# TFTD Gauss Cannon and Gauss Coelacanth/Tank SWS
craftWeapons:
  - type: STR_GAUSS_CANNON_UC # Gauss Cannon (TFTD)
    damage: 90 # Good enough
items:
  - type: STR_GAUSS_CANNON_AMMO # Gauss Cannon Ammo (HWP Gauss Ammo)
    power: 120 # Okay
    damageType: 4 # Laser/Gauss Damage
  - type: STR_COELACANTH_GAUSS # Coelacanth/Gauss (SWS)

And that's it!
If you want to add your stats (damage/power, shots/autoShots and bulletSpeed) of the Gauss weapons from your rulesets to the topic i've posted, post them here via code (not ruleset and zip/rar file attachments) so that i can read or see (Make sure you add a # with text for to see if it's good and okay for me to hear and read. :) )

I'll think of doing my own Gauss weapons in my mods and total conversions of OXC until i learn all of the helpful Gauss, Magnetics and Railgun stuff from the internet (Wikipedia, and articles, and blogs, and wikis that have learnable text involving gauss and railguns, etc) so that i can learn see how Gauss guns work and use (Unless it's an always overheating gauss gun).


Have a nice evening everyone!
« Last Edit: June 24, 2018, 12:15:07 pm by FeruEnzeru »