Hi again.
A bit of a weird question today.
As far as I'm aware, OpenXCom "fixes" grav lift plugging by making the elevator floor tile see-through and shoot-through. At the same time, lifts in OpenTFTD seem to to behave like they used to (can't see other floors through it, can't shoot through the floor).
How is this difference actually coded? I've examined MCDs for lifts in EU and TFTD and failed to notice the difference. How can I force the TFTD behaviour in my mod for XCom1? (my grav lift MCDs right now have vanilla properties, but are moved into a custom MCD file.)