Author Topic: [Documentation] Soldier Transformations  (Read 9529 times)

Offline Meridian

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Re: [Documentation] Soldier Transformations
« Reply #15 on: January 31, 2020, 07:54:02 pm »

Offline Meridian

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Re: [Documentation] Soldier Transformations
« Reply #16 on: May 14, 2020, 08:43:07 pm »
Added new atribute 'upperBoundType'.

Determines how strictly to apply 'upperBoundAtMaxStats' and 'upperBoundAtStatCaps'.
Possible values:

    0 = dynamic (i.e. soft when not changing the soldier type; hard when changing the soldier type)
    1 = soft (if the soldier is already above the maximum before the transformation, don't reduce his overflown stats)
    2 = hard (always reduce if above the maximum)

Default 0.