Author Topic: Questions about Cydonia  (Read 1119 times)

Offline efrenespartano

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Questions about Cydonia
« on: May 21, 2018, 07:08:26 am »
Hello there!
I was wondering some things about the mission in Cydonia.

*Is it possible to modify it to be a day mission?

*Is it possible to make it a 3 part mission? (Something like "Landing near Cydonia", "Assault to the Underground Entrance" and "The Final Assault")

*Is it possible to modify the map to add, for example, a landed Avenger? (One different from ours, just pure decoration)

Thanks in advance! ;D
« Last Edit: May 21, 2018, 04:49:18 pm by efrenespartano »

Offline Meridian

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Re: Questions about Cydonia
« Reply #1 on: May 21, 2018, 09:26:05 am »
yes
yes
yes

Offline efrenespartano

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Re: Questions about Cydonia
« Reply #2 on: May 21, 2018, 03:20:21 pm »
« Last Edit: May 21, 2018, 04:48:24 pm by efrenespartano »

Offline Meridian

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Re: Questions about Cydonia
« Reply #3 on: May 21, 2018, 05:33:47 pm »
1/ look at "always day" standard mod for inspiration

2/ cydonia itself is an example, since it's 2-part mission... you just need to define a "next part"... or, you know... look at T'Leth, that's a 3-parter

3/ addUFO command in map script

Offline efrenespartano

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Re: Questions about Cydonia
« Reply #4 on: May 22, 2018, 03:36:33 am »
1/ look at "always day" standard mod for inspiration

Ok! I think that will be easy. ;D

Quote
2/ cydonia itself is an example, since it's 2-part mission... you just need to define a "next part"... or, you know... look at T'Leth, that's a 3-parter

Cool, I didn't remember T'Leth was a 3 part mission! How to define it?

Quote
3/ addUFO command in map script

Is it required a custom Mars terrain or I can use the vanilla Mars terrain?

I want to make a mission about a large invasion of Mars, instead a single Avenger strike. And I think to add another craft to the mission (as I said, just for decoration) and even some allied troops. And I just don't know how to do it haha. ;D


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« Last Edit: May 22, 2018, 03:39:02 am by efrenespartano »

Offline Solarius Scorch

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Re: Questions about Cydonia
« Reply #5 on: May 22, 2018, 10:29:47 am »
 :-\
Cool, I didn't remember T'Leth was a 3 part mission! How to dewfine it?

Look under alienDeployments, there is a definition like "nextStage" or something.

Ostatnio it required a custom Mars terrain or I can use the vanilla Mars terrain?

I want to make a mission about a large invasion of Mars, instead a single Avenger strike. And I think to add another craft to the mission (as I said, just for decoration) and even some allied troops. And I just don't know how to do it haha. ;D

You can use the standard Mars terrain, you only need to change the mapscript.

Offline efrenespartano

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Re: Questions about Cydonia
« Reply #6 on: May 23, 2018, 07:14:23 pm »
:-\

Haha well, while I've finished XCOM: UFO Defense many many times, the last time I finished a game of TFTD was in 2015, so I did not remember it. Sorry, Solarius!   :'(

Quote
Look under alienDeployments, there is a definition like "nextStage" or something.

You can use the standard Mars terrain, you only need to change the mapscript.

Yes! That's exactly the script. I even can define a winCutscene. ;D

3/ addUFO command in map script

 I was reading a very useful page of the UFOpaedia (I even printed it, caray!), on the Ruleset Reference and in the "Map Command" section it's what you talk about, Meridian. I imagine that the "addUFO" command to add an Avenger, it must be defined as UFOName: STR_AVENGER, is it correct?


« Last Edit: May 23, 2018, 07:16:01 pm by efrenespartano »

Offline Solarius Scorch

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Re: Questions about Cydonia
« Reply #7 on: May 24, 2018, 01:45:16 am »
I was reading a very useful page of the UFOpaedia (I even printed it, caray!), on the Ruleset Reference and in the "Map Command" section it's what you talk about, Meridian. I imagine that the "addUFO" command to add an Avenger, it must be defined as UFOName: STR_AVENGER, is it correct?

I am not sure, but wouldn't "executions: 3" ore something like that be enough to spawn 3 Avengers?
Of course you also need a new craft definition, since the normal Avenger can only take 26 people...

Offline efrenespartano

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Re: Questions about Cydonia
« Reply #8 on: May 24, 2018, 06:19:00 pm »
Hello everyone!

I did a quick test and I was able to add the tips that you gave me and they worked! My last question is: where are the missions on Mars defined? I still can't find it's location, to add an additional part. EDIT: D'oh! I just checked again, it's in alienDeployments.  ;D ;D

I am not sure, but wouldn't "executions: 3" ore something like that be enough to spawn 3 Avengers?
Of course you also need a new craft definition, since the normal Avenger can only take 26 people...

Instead of the Avenger, I use a Skyrider and It worked. :D

Thank you for your help, Meridian and Solarius Scorch! :D
« Last Edit: May 24, 2018, 06:30:56 pm by efrenespartano »

Offline davide

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Re: Questions about Cydonia
« Reply #9 on: May 25, 2018, 12:04:41 am »
Here https://openxcom.org/forum/index.php/topic,2576.0.html there is a set of original unused ufos that in mine opinion, could be used on mars

Offline efrenespartano

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Re: Questions about Cydonia
« Reply #10 on: May 25, 2018, 12:35:38 am »
Here https://openxcom.org/forum/index.php/topic,2576.0.html there is a set of original unused ufos that in mine opinion, could be used on mars
It's awesome, davide! Thank you! A very old, but useful, post.

In my opinion, it could be fit better into a Moon terrain. Maybe a pre-Cydonian mission. Do you know about any lunar terrain?

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Offline efrenespartano

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« Last Edit: May 26, 2018, 09:25:44 am by efrenespartano »

Offline Goth

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Re: Questions about Cydonia
« Reply #13 on: January 28, 2019, 09:10:33 pm »
I love this idea of a three part mission. How are you getting along with it?