1oom v0.5 has been released. Changes:
- support mouse wheel for lists, sliders and zooming
- add -uiextra for enabling extra UI features, notably:
* new New Game screen with opponent selection (including AI/player)
* planetary governor for less micro (click on name to enable/disable)
- SDL: support 15/16/24 bpp
- added documentation on differences to v1.3
- some improvements from the unofficial patch v1.40m have been implemented
- add Classic+ AI with small fixes, some from v1.40m
- about 100 bugs fixed, notably:
* the AI should now provide a worthy challenge
* space combat works as it should
* fixed many crashes
- added doc/pbxin_fixbugs.txt for optional bug fixes
- last and least: the "No Events" text overlay is implemented
Source code:
https://gitlab.com/KilgoreTroutMaskReplicant/1oomBinaries:
https://gitlab.com/KilgoreTroutMaskReplicant/1oom/tags/v0.5Homepage:
https://kilgoretroutmaskreplicant.gitlab.io/plain-html/Development builds:
https://lxnt.wtf/oxem/#/1oomHELP WANTED!
The project has reached a point where the game is fully playable, not crashing all the time and actually fighting back.
Many of the undoubtedly remaining bugs will need MOO1 expertise to spot. If you can beat MOO1 on impossible (which the project maintainer has yet to do) then please give this a whirl and report any oddities you encounter.
Late game saves with (near) max tech and huge fleets would be very helpful in debugging overflows. If/when you have some, please send them along.
Big endian hardware test results would be interesting.