Author Topic: Statistical Bullet saving for...  (Read 315 times)

Offline Callahan

  • Sergeant
  • **
  • Posts: 61
    • View Profile
Statistical Bullet saving for...
« on: April 19, 2018, 01:44:50 pm »
... Craft cannons. It seems my craft are always throwing away any cannon ammo if only 1 of X shots has been spent. Or I have bad luck with my random numbers.

It would be nice to have the statistical ammo saving extend to craft cannons. Would be good for expensive special ammo, as well as not having to constantly build/buy new cannon ammo.

Offline KZad Bhat

  • Captain
  • ***
  • Posts: 168
    • View Profile
Re: Statistical Bullet saving for...
« Reply #1 on: April 19, 2018, 03:08:59 pm »
I think it would be better to just go to buying individual ammo, instead of packs of 50.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1424
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Statistical Bullet saving for...
« Reply #2 on: April 19, 2018, 03:18:00 pm »
Yeah, it's not to difficult to just mod craft ammo so that instead of getting cannon rounds (x50) as an item, you get each individual round and can load them in batches of 50 at a time to the cannon.

Offline Callahan

  • Sergeant
  • **
  • Posts: 61
    • View Profile
Re: Statistical Bullet saving for...
« Reply #3 on: April 20, 2018, 10:17:34 am »
Agreed, that would work, but I still would have to move around large quantities of this ammo.
Takes a while to transfer 800 single bullets to each of my bases.
Ah, plus the transfer cost seems to be done on per item basis.
Same with production unless you produce "endlessly" with loss of control how much special material gets used up.
I'd consider it a bit more QoL to have this done while ammo is is convenient packs.
« Last Edit: April 20, 2018, 10:25:30 am by Callahan »