aliens

Author Topic: MapView 2- adding tilesets?  (Read 6298 times)

Offline Keth01

  • Captain
  • ***
  • Posts: 50
    • View Profile
MapView 2- adding tilesets?
« on: April 08, 2018, 02:33:16 am »

Hi all,

Having trouble finding the functionality to add tilesets to map files? Any pointers will be much appreciated.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1931
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #1 on: April 08, 2018, 03:36:33 am »
I dunno if its similar to MapView (not 2), but to import more tilesets, I just edit the MapView.dat file to add in the path to the new tileset files.

Offline Keth01

  • Captain
  • ***
  • Posts: 50
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #2 on: April 08, 2018, 03:52:19 am »

Thanks for the replies, I don't need to add new mapsets to OXC I just need a map to reference more than one so I can add some tiles from the alien base tileset to UFOs. So I;m sure there's nothing wrong with the program, just my not knowing what to do- which seemed like a valid basis to ask a community that works with the program rather than chasing down the developer...

Offline kevL

  • Colonel
  • ****
  • Posts: 471
  • pitchforks and torches
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #3 on: April 08, 2018, 04:08:56 am »
mapview II

in the MapTree (left panel of MainView) click the map you want to add a terrainset (aka tileset) to. Then right-click it and choose Edit Tileset ...

select a terrainset from the right panel (the terrainset you want must already be present in your base /TERRAIN folder). And click "Left"

Offline Keth01

  • Captain
  • ***
  • Posts: 50
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #4 on: April 08, 2018, 04:20:34 am »

Thanks! That's super intuitive one you know it's there :)

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #5 on: April 08, 2018, 10:07:21 am »
I would remember to you that the total tile must be less than 255 ... for a .MAP file format limit

search on the forum, you will found a lot of topic about that.

By ruleset you could merge different terrains into the same battlescape, I remember the script command "addUFO myUfo-map" as example, but "myUfo map" could be any thing


Offline kevL

  • Colonel
  • ****
  • Posts: 471
  • pitchforks and torches
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #6 on: April 08, 2018, 07:40:52 pm »
note to self: add warning if entries > 255

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #7 on: April 08, 2018, 11:57:27 pm »
On wiki site there are a huge amount of info:
https://www.ufopaedia.org/index.php/OpenXcom

On the right panel you could read ruleset reference

rulesetreference  for  rel 1.99
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)

ruleset reference for openxcom+
https://www.ufopaedia.org/index.php/Ruleset_Reference_OXCE%2B_(OpenXcom)

The most active modders work on the openxcom+ version

Offline Yankes

  • Commander
  • *****
  • Posts: 3207
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #8 on: April 09, 2018, 01:34:07 am »
On wiki site there are a huge amount of info:
https://www.ufopaedia.org/index.php/OpenXcom

On the right panel you could read ruleset reference

rulesetreference  for  rel 1.99
https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)

ruleset reference for openxcom+
https://www.ufopaedia.org/index.php/Ruleset_Reference_OXCE%2B_(OpenXcom)

The most active modders work on the openxcom+ version
correction, OXCE+ wiki is not up to date, I keep all information about what I added in https://openxcom.org/forum/index.php?action=dlattach;topic=2915.0;attach=35794 (from post https://openxcom.org/forum/index.php/topic,2915.0.html )
And Meridian log his changes somewhere there https://openxcom.org/forum/index.php/topic,4187.0.html

[ps]
I made dump of info from my txt file to wiki, format is completely different that rest of page but at least represents in 100% what OXCE is capable of.
Now some good spirit could clean up this page :D
« Last Edit: April 09, 2018, 01:51:50 am by Yankes »

Offline Hobbes

  • Commander
  • *****
  • Posts: 2101
  • Infiltration subroutine in progress
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #9 on: April 09, 2018, 08:22:28 pm »
I made dump of info from my txt file to wiki, format is completely different that rest of page but at least represents in 100% what OXCE is capable of.
Now some good spirit could clean up this page :D

IIRC Meridian told me that SupSuper wanted to merge the Nightly Reference page with the OXCE+ page so that all info is together

Offline Yankes

  • Commander
  • *****
  • Posts: 3207
    • View Profile
Re: MapView 2- adding tilesets?
« Reply #10 on: April 09, 2018, 10:38:17 pm »
Good, there will be only one place of truth for mod makers :)