Hello all,
First, here's a link to download the latest version of OXCE+:
https://lxnt.wtf/oxem/builds//ExtendedPlus/Extended+-3.10a-632549f-2018-05-09-win32.7zSecond, I've restarted work on this mod, will release a new version in the next days.
A couple of images:
In addition to the new backgrounds made by efrenespartano, I'm also doing more work on Geoscape by reducing the number of world textures and I've started to implement manufacturing and solve the issue of craft availability during the game.
Researching/acquiring/manufacturing craft will be one of the main efforts of Tech-Comm and the system I've came up with the following ideas:
* Starting craft on the base will be mainly high-tech models (Warthog, Prowler, Osprey)
* You can purchase some crafts but they'll arrive inoperable since they were recovered from crash sites, etc., and you'll need to have your engineers repair them in a Hangar (new 3x3 base facility) before you can use them
* To manufacture craft from zero you'll need to acquire either blueprints or prototypes from research/missions. You'll start with some blueprints of low tech craft
* Repairing/manufacturing craft will require supplies and, in some cases, materials that can only be recovered from HK crash sites (electronics, engines, etc.)
* Repaired/Manufactured craft can be sold back to the Resistance with a profit margin