Progress report: version 0.34 is well under way, lots of new features will be added, including new game mechanics implemented by Meridian.
My current plan is to finish as much as possible of crafts/base facilities before moving on to implementing the new missions, so next updates will be focused on these areas.
V0.34
* Change: Tech-Comm Base terrain close to finished, includes new maps for the Command Center and Hangar, added stairs to Housing and Stores buildings, fixed routes to prevent terminators becoming stuck on roofs, and a rework of nearly all existing maps.
* Change: Shelter and Hangar give craft_housing base funcionalities, Hangar and Tech Station give craft_production, and Hangar/Training Station give pilot_training; later other facilities will give different funcionalities required for research/manufacture
* Add: destroyBaseFacilities as a global variable, set to true. This makes enemy units to focus more on destroying base facilities during a base defense mission
* Add: all facilities now have a missileAttraction value assigned, representing the odds of getting hit by a bombardment. Surface buildings and radar/missile facilities have higher values, while underground facilities lower ones
* Add: facilities hit by bombing/combat will become either damaged or destroyed, damaged facilities require repairs (upgrades) to restore to full funcionality, become destroyed if hit again while still damaged; requires damaged/destroyed versions for Tech-Comm base terrain
* Add: Pilot Training, requires base funcionalities pilot_training and craft_housing, uses 1 manufacturing space, takes 5-15 days to complete
* Add: Craft Production, requires base funcionalities craft_housing and craft_production and the corresponding craft research project
* Change: Resistance crafts can be bought, manufactured or recovered
* Add: A-7, F-4, F-14, F-15, F-16, F/A-18, U-2 and SR-71 crafts (change of plans based on feedback)
* Crafts can be acquired according through 3 ways: purchase (most already existing craft), research & manufacturing (recovering blueprints on missions) and recovery (winning tactical missions). Research unlocks the existing advanced craft, while the newer models added can only be recovered from missions