Author Topic: Area 51 LP  (Read 8198 times)

Offline SIMON

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Re: Area 51 LP
« Reply #60 on: April 10, 2018, 12:07:50 am »
From watching the videos I've noticed in the battlescape you getting a function to appear showing what way everyone is looking, how?

PS Hopefully not too long until master blaster III rises from the ashes for revenge.

Online Meridian

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Re: Area 51 LP
« Reply #61 on: April 10, 2018, 12:25:04 am »
From watching the videos I've noticed in the battlescape you getting a function to appear showing what way everyone is looking, how?

Press Alt.

Offline SIMON

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Re: Area 51 LP
« Reply #62 on: April 10, 2018, 01:40:39 am »
Thanks

--- Posts merged. Please don't do that, merging posts using a phone is BLOODY HARD ---

Just wondering, are you going to update area 51 to latest version (0.959) or is this a bad idea in the middle of a campaign?
« Last Edit: April 10, 2018, 10:17:49 am by Solarius Scorch »

Offline Hobbes

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Re: Area 51 LP
« Reply #63 on: April 10, 2018, 03:06:10 am »
Just wondering, are you going to update area 51 to latest version (0.959) or is this a bad idea in the middle of a campaign?

Up until 0.959 there shouldn't be any issues updating while during a campaign - I'm currently running a campaign myself for playtesting

Offline anonynamja

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Re: Area 51 LP
« Reply #64 on: April 12, 2018, 09:55:34 am »
What is up with the antarctic mission switching from day to night? Some kind of polar winter thing?

Offline Hobbes

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Re: Area 51 LP
« Reply #65 on: May 01, 2018, 01:18:21 am »
What is up with the antarctic mission switching from day to night? Some kind of polar winter thing?

Polar winters/summers don't happen on the Geoscape because it doesn't take into account Earth's axial tilt. The reason for it happening was that those missions had a predefined light setting of 10 (15 is full darkness) but that has been removed to the latest versions of Area 51

Offline jgatkinsn

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Re: Area 51 LP
« Reply #66 on: May 02, 2018, 04:52:34 am »
On the last episode (22), the alien containment showed space available as -3 and space used as 13 (time 1:01:55-58).   Is this a bug?

Offline Hobbes

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Re: Area 51 LP
« Reply #67 on: May 02, 2018, 05:52:01 pm »
On the last episode (22), the alien containment showed space available as -3 and space used as 13 (time 1:01:55-58).   Is this a bug?

This is the vanilla code for Alien Containment (I haven't changed anything about it on Area 51)

Code: [Select]
  - type: STR_ALIEN_CONTAINMENT
    spriteShape: 1
    spriteFacility: 25
    buildCost: 400000
    buildTime: 18
    monthlyCost: 15000
    aliens: 10
    mapName: XBASE_08

Online Meridian

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Re: Area 51 LP
« Reply #68 on: May 02, 2018, 06:18:04 pm »
It's not a bug, it worked the same in OG.

The enforcing of the storage limits can be enabled by the corresponding Advanced Setting (same setting for stores and alien containment)... but I have this setting turned off in this LP.

Offline Hobbes

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Re: Area 51 LP
« Reply #69 on: May 02, 2018, 07:35:11 pm »
It's not a bug, it worked the same in OG.

The enforcing of the storage limits can be enabled by the corresponding Advanced Setting (same setting for stores and alien containment)... but I have this setting turned off in this LP.

UFOPaedia.org has this on Alien Containment

Quote
Contrary to the in-game UFOpaedia and popular opinion, the Alien Containment module does not have a limit of 10 total aliens or 10 aliens of each race or rank. That is a complete fallacy. Live aliens successfully recovered from a mission are placed into a file named ASTORE.DAT which has capped size of 50 records. Adding more AC modules to a base does not increase this cap, nor does a new AC module at another base.

Offline jgatkinsn

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Re: Area 51 LP
« Reply #70 on: May 02, 2018, 11:00:01 pm »
The more you know ;)