It's funny to write something in this topic again after 4 years
I decided to remember my youth and play TFTD again... and... yes, the problem with the flying brain still bothered me.
I couldn't come to terms with the fact that the transformation of an aquanaut into a zombie happens very quickly and was inescapable at close contact. This did not prevent me from playing comfortably even at the highest level of difficulty, but I still saw in this game mechanics a certain personal contradiction with my own logic.
And maybe I found 3 options for different solutions in this regard.
I.
At the moment, the main solution for me to the problem of this game mechanics will be the following:
Tentaculat deals only melee damage like as CALCINITE_TERRORIST
and does not turn your soldiers into zombiesIt will still be a strong opponent with powerful jaws who will be able to kill an inexperienced soldier even in the most advanced armor.
I slightly lowered the accuracy Melee parameter to it, so that you still have a small chance of evading a melee attack, just like in real life.
I also lowered the Reaction parameter for this monster, because sometimes it is very strange to watch how Tentaculat fly to your aquanaut across the entire map, and soldier stands with a full reserve of action points and does not make a shot.
It is important to note that this solution does not violate the description of the game universe. We can assume that the process of using the dead bodies of aquanauts as donors for future TENTACULATs is already taking place outside the framework of active hostilities.I decided to dig into the game files.
I made changes in only 2 files in the folder "OpenXcom\standard\xcom2":
1) file "items.rul"
2) file "units.rul"
II. An alternative option, if you don't want to lose the zombification.
You can try to change the following parameters in the above files at your discretion to find the optimal balance between the TENTACULAT attack and the chance of being infected:
- accuracyMelee - "
hit chance"
- tuMelee -
number of action points per attackIII. Another possible solution that requires an additional test.
Its meaning is that zombification does not turn off, but a zombie cannot be a carrier of a new TENTACULAT.
file "units.rul"