Author Topic: [CLOSED/LOCKED UNTIL FUTURE DECADES][MAPS] OPs, GFs, Types of Bases, Etc.  (Read 8946 times)

Offline Hyper2Snyper

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #15 on: January 30, 2018, 06:10:53 pm »
I like it.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #16 on: January 31, 2018, 12:18:34 am »
I like it.
Thanks. I'll be doing some more downloading user made mods on the forums so that i can do a openxcom campaign with mods at February of 2018.

I think i don't have enough mods to download, probably on the forums that were mods from the mod portal actually.
EDIT:
Finally finished the Alien Attack Walker map.
Images are now shown on the forum thread on post #16.

This is the Attack Walker (I'll do variations next month, meaning tomorrow)

Level 7 (You can see the doors opening the coolants of this thing from above and below)

Level 6 (The Brain Room of the Walker, the UFO power source is the brain, plus some doors to the parts where the walker fires it's plasma cannons to shoot vehicles that are not the size of HWPs)

Level 5 (The control room of the Walker)

And that's just about it.
I was middle of making the top of the walker look like and inspired by...
This (Probably a UAW:EA Concept of a Walker Top that looks like a UFO),

Or this (The Hierarchy Assembly Walker),

Or this (The Hierarchy Habitat Walker),


Or probably one of the Halo Alien Walkers (Scarabs, Locusts, Bristlebacks, or other alien walkers), or any other alien walkers from games, or shows or movies.

It was hard work.

EDIT2:
To-Do List of Things and To-Get Things List are now on post #1.
Please read them carefully.
https://openxcom.org/forum/index.php/topic,5964.0.html
« Last Edit: January 31, 2018, 09:20:45 am by FeruEnzeru »

Offline The Reaver of Darkness

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #17 on: February 02, 2018, 06:36:22 am »
You've got lots of cool stuff here! Perhaps you could make a mod with all of it.
You said something about wanting a 2x2 power source. I haven't made an enlarged power source but I did shift the lightning power source into the center of a 2x2 space, if you're interested in that.


The space elevator is a cool concept but I can't help but notice it's not very high. Even 20 or 30 floors is nowhere near space. It might make more sense to use a teleporter which would take you to a separate instance. I wonder if we could convince Meridian or someone to write up some code to enable teleporter pads and multiple battlescape pockets within one mission?

Offline Hyper2Snyper

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #18 on: February 02, 2018, 06:39:19 am »
Yes these are all very cool.
And on the topic if editing maps, with MCedit I can't find a way to edit .map files
Could you help?

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #19 on: February 02, 2018, 12:02:37 pm »
Yes these are all very cool.
And on the topic if editing maps, with MCedit I can't find a way to edit .map files
Could you help?
Ask Hobbes, Solarius Scorch, Dioxine or any other OXC map makers about editing .map files with MCDEdit.
Maybe it might be a good idea for them to help you.
It could helpful for you. :)

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #20 on: February 02, 2018, 12:15:54 pm »
You've got lots of cool stuff here!
Thanks for liking them, Reaver. I so pleased to have it all. ^^
Perhaps you could make a mod with all of it.
I can still make a mod with all of this, along with weapon tech, weapon tiers, and lots of things that will require OXCE+ (Because OXCE and OXCE+ has newer codes and stuff than 1.0 and Nightly Versions very importantly)

I can schedule a topic/thread about plans for me to make a very very huge mod i can make at the 25 of February with all of my maps and stuff i suppose (Like something to do with future plans for my mods).
You said something about wanting a 2x2 power source. I haven't made an enlarged power source but I did shift the lightning power source into the center of a 2x2 space, if you're interested in that.
Yes, i do said i was wanting 2x2 UFO Power Sources along with 3x3 UFO Power Sources like bigger ones for UFOs and other parts of the UFO Power Source (It's golden yellow/orange tube thing. And one in the ceiling part) for Alien Ships and Structures.

Technically speaking that is.

Meaning lots and lots of Elerium and others. :3
The space elevator is a cool concept but I can't help but notice it's not very high. Even 20 or 30 floors is nowhere near space.
Yeah, it's kinda like a cool concept. Even 20 or 30 floors can be nowhere near space, you may be right. :-\
That's very reasonable.

I think i want to just keep my orbital platforms for good reasons (Maybe increase the height levels to a new number i believe).
It might make more sense to use a teleporter which would take you to a separate instance. I wonder if we could convince Meridian or someone to write up some code to enable teleporter pads and multiple battlescape pockets within one mission?
Maybe or possibly a good enough yes to that. I might be pleased for it.

Writing a code to enable teleporter pads and multiple battlescape pockets within one mission could be cool unless we can find it on MCDEdit or ask someone to do it.

It will be half difficult i assume.
However you could edit the .MCD to make the energy lines act as the gravlift instead, but you might have to put them on the floor to make it work.
Well, in that case. Maybe i should make a topic and thread about my clumsy issues with MCDEdit by adding screenshots of MCDEdit as info for you, Hobbes, Solarius Scorch and other people who make MCDs.

Anyway, i'd better start learning pixels and colors from XCOM sprites along with MCD tiles (bmp files from PCKView) i suppose.


Quote
The Reaver of Darkness
Please check out any of my other topics and threads that have images of maps, sprites/images, perk/ability things and other stuff if you like. :)

When i'm done getting Aseprite and Adobe Photoshop CS instead of Elements, Lightroom, Express and other versions of Photoshop on my computers and devices (Like versions of Adobe PS CS that OXC people are using), i'll start redrawing and remake my stuff with these (like ones i edited and make on Paint.net).


Obviously, i'll start doing practice with 1990s XCOM games (practicing things like cover/safety for player units, smokes for everything, smoke/mine traps and chokepoints, maybe kneeling for better aim, and others too) at 10:00 AM in the morning. -o-
Have fun playing with my test mods (Like Alien Teleporter and Alien Drop Pods), Reaver. :)
« Last Edit: February 03, 2018, 01:57:02 am by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #21 on: February 03, 2018, 03:33:32 pm »
Finished the ALIENCITYBLOCK0000 map.
Here's some images of it of itself and floors too.

The main building (Others will be sooner or later)

Second Floor (Some waiting areas and nice offices in other floors including bathrooms)

Third Floor (Two separate bathrooms, a couple offices)

Fourth Floor (Can be nicer)

Fifth Floor (As you can see there's a storage area room here on this floor)

Sixth Floor (Probably some nothingness i believe)

Seventh Floor (The attic i think?  :-\ )

Enjoy the views of it. ^^

Nodes can be a lot later i suppose.

Gotta to get to work it seems.
« Last Edit: February 03, 2018, 03:37:42 pm by FeruEnzeru »

Offline The Reaver of Darkness

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #22 on: February 03, 2018, 09:53:10 pm »
Neat. So I'm curious, what's the story behind this merging of alien and human styles?

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #23 on: February 04, 2018, 04:28:30 am »
Neat. So I'm curious, what's the story behind this merging of alien and human styles?
Alien and Human Styles?
Obviously depends on any country gets withdrawn from the support of X-COM forces, definitely the Aliens and their ships can take control of the country's cities and towns including big cities by converting them into their own with a large beehive of small and medium alien drones.

That's what it is.

Anyway,
I think i should work on more of my maps maybe in the morning at 12:00 PM in US East i believe.

Like maybe more of the Alien Controlled City buildings or anything involving UFOs and walkers.


I gotta figure those things out will quick.
« Last Edit: February 04, 2018, 05:04:33 am by FeruEnzeru »

Offline The Reaver of Darkness

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #24 on: February 05, 2018, 05:55:49 am »
Oh neat! Maybe you could raid the aliens in countries that left the X-Com project. Perhaps you have the goal of killing aliens while sparing the humans, even though both will shoot at you. If you score enough points in the country, their infiltration can subside and the country may re-join the funding nations.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #25 on: February 05, 2018, 07:06:31 am »
Oh neat! Maybe you could raid the aliens in countries that left the X-Com project. Perhaps you have the goal of killing aliens while sparing the humans, even though both will shoot at you. If you score enough points in the country, their infiltration can subside and the country may re-join the funding nations.
Yeah, that's a fair good point, Reaver. Let it count as a yes to raid alien occupations in countries and to letting any country re-join the funding nations with X-COM by retaking them then. :)

EDIT:
Incoming map. It's another WIP Alien City Block i guess (Probably a 30x30 size map).
ALIENCITYBLOCK0010

Level 5-6 (WIP)

Level 4 (WIP)

Level 2-3 (WIP. Functions like a superstore. Inner walls are not added to 2nd floor yet)

Level 1 (Has 4 entrances to the store. And has a crossroad part here)

I think i'm getting tired of making and building Alien City structure maps (such as City Blocks, Skyscrapers, Stores, etc.), but the problems are... both the "ROADS", "URBITS" and other MCD/PCK/TAB tilesets including "UFO1" and "UFO83" ruined the maps by messing the road tiles or other tiles up just like my Alien Power Plant map messing up. Let me keep the road parts "U_WALL02" instead of the "ROADS" MCD tileset then that way i won't mess up automatically.

EDIT2:
Now added a squadron of 3 Medium Scout UFOs.

Also credit to Luke83 for UFO83 i guess (I'd might be paranoid of things, but i know there are no north walls for the UFO Navigation parts. sad face).
EDIT3:
A 5 UFO Squadron of Small Scouts




What you guys think? :)
EDIT4:
Another spread out of the Small Scout Squadron

EDIT5:
And last but not least. Another-other Small Scout Squadron Spread Out

EDIT6:
Some more squadrons including a 4 UFO Small Scout Squadron.


EDIT7:
More small scout squadron images.


3 are done, but 2 but 1 more are now done.

I'll start doing a ruleset of it after i'm done with both the Small Scout and Medium Scout Squadrons maybe tomorrow at 10:00 PM.
EDIT8:
3 Images for 3 Squadron Spread Outs of 4 Small Scouts.



EDIT9:
2 images of 2 Squadron Spread Outs of 3 Small Scouts.


EDIT10:
Adding 1 more image (I'll add more images in the morning, like 8:00 AM i guess).

EDIT11:
More images of 3 UFO Small Scouts.




EDIT12:
Also i have super duper big surprise for you all y'all.

Diagonal Versions/Variants of the Medium Scout UFO.
Diagonal 1 (Front Entrance):


Diagonal 2 (Left Side Entrance):


Diagonal 3 (Right Side Entrance):


Diagonal 4 (Back Entrance):



What do ya think? :)
EDIT13:
Finally, Diagonal Variants of the Large Scout are here!
Diagonal Top (All Variants)

Diagonal 1 (Front Entrance):

Diagonal 2 (Right Side Entrance)

Diagonal 3 (Left Side Entrance)

Diagonal 4 (Back Entrance)


I'll add more diagonal versions of the Vanilla UFOs sooner or later i suppose.

I'll wait for replies and responses from my friend Reaver then. -o-

(Credit Goes to Luke83 for UFOL83 MCDs)
« Last Edit: February 13, 2018, 03:26:53 pm by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #26 on: February 10, 2018, 04:03:48 am »
Some more images underway (I can't add more than 10 attachments here. >_<)
I'll be adding the two (and more) at Post #25 then.
« Last Edit: February 10, 2018, 05:34:22 am by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #27 on: February 10, 2018, 03:04:40 pm »
More images are underway. Adding them to Post #25 now
« Last Edit: February 11, 2018, 12:54:50 pm by FeruEnzeru »

Offline Solarius Scorch

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #28 on: February 10, 2018, 10:08:01 pm »
Thanks, but UFOL83 was made by Luke83. :)

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #29 on: February 11, 2018, 03:41:16 am »
Thanks,
You're welcome
but UFOL83 was made by Luke83. :)
You might be right. I'll fix some errors on any of my posts here then.