LOCKED FOR A FUTURE REASON BECAUSE OF ME SAVING MY WORK FOR SOMETHING VERY VERY 100% IMPORTANT FOR ME THAT HAS BE DONE (READING THIS MESSAGE WILL WILL BE OPTIONAL AT SOME POINT LATER YEARS TO 1 DECADE)I'm going to be closing this thread for now further on. Don't be mad nor sad about it.
I'll be posting more updates and replies on there about my OpenXCOM/MVII works and stuff again, but i decided to close the thread for just for a reason.
I'm deleting/removing my posts, messages and attachments on there (along the thread at least).
I will reopen/unlock the thread til the future if i want to or not, unless i can get back to my MVII works and other OXC works if i like (maybe if i can start beating the/a challenge i'm doing for OpenXCOM UFO94-TFTD95 with everything but at least vanilla, mods or no mods, incluidng PC mods or TC mods first). (If i have a right to do so eventually speaking)
Thank you for reading my message. Regards,
~Feruedit:
(Oh! And i forgot Reaver's last post on there too, in case i would mind.

)
New To-Do List is now on a different thread i have from July 3rd (I'll try doing the things later i suppose).
https://openxcom.org/forum/index.php?topic=6395.msg98656#msg98656New To-Do List is now on a new reply from August 7th (Doing in the afternoon at 12:00 PM if my throat's feeling better not belching and burping too much and unless my head or brain's not aching and having pain).
https://openxcom.org/forum/index.php?topic=5964.msg101128#msg101128TO-DO LIST OF THINGS LIKE1: Do a Modded OXC Campaign Play at February until maybe i have all of the OXC mods made by people on the forums and the mod portal (Because the Mod Portal is down) while practicing cover, smokes, mines and other things (I recommend deaths, misses and losses on playing xcom campaigns)
2: Make the Alien Drop Pods Spread Out because of what Hyper2Snyper said (There will be random ranks for each spread out)
3: Give information on MCDEdit for my friend Reaver (The Reaver of Darkness) because i really don't know how to make and edit MCDs on that program (Because i might be bad at editing MCDs because i don't know how to make an MCD)
4: Make a topic of what version of Adobe Photoshop is better and about a free try on Aseprite with a $10 dollar license or without a $10 dollar license (I think Aseprite might require a license and buy now thing or not just like Bandicam because i haven't tried it. Also my Photoshop Elements 7 is probably not better at making sprites and testing them on Falko's OXC Modding Tools like the palette converter. I wish that Photoshop CS2, CS3, CS4, CS5, CS6 or any other version of CS were maybe better than Elements it seems.

) (SEE MY TO-GET THINGS LIST)
5: Work on more of the Alien City Blocks (Also work on the first map)
6: Make a Large Drop Pod for the Aliens
7: Maybe make more maps i guess
8: More stuff will be soon to be added to the to-do list
TO-GET THINGS LIST LIKEREGULAR LIST1: OpenXCOM Extended by Yankes or OpenXCOM Extended+ by Meridian (Already got it without the need of tutorials)
2: IrfanView (The one that Meridian kinda uses, i dunno if it's on the good or bad lists of image editors i presume to know. :\)
GOOD LIST1: A 10 or 20 dollar license on Aesprite (Because the trial version might expire in 30 days or 3 weeks, which is not okay for me to have)
2: A version of Adobe Photoshop CS that people on OXC were using (Elements might be terrible for OXC sprites and images or not)
BAD LIST1: GIMP (the one that Otto ohartenstein23 uses)
WHAT I NEED IMPORTANTLY FOR MY RENDERS AND CONCEPTS1: SPORE on a desktop without too many programs, apps and games as my choice of 3D stuff (Having 1 Desktop with too many things will slow down SPORE's loading. That's why i have to get six or seven desktops in order to make the loading for SPORE faster and faster, not slower. >.>)
2: Blender (The program that NibrocRock was using)
more will be soon...
=
For The Reaver of Darkness, Yataka, Otto, kevL and everybody to see.
You'll like it.

The Orbital Alien Platform (Well i recommend the height for it be 20). Note that there are no ramp, stair, blocks that look like alien alloys (For UFO Interiors), large UFO power sources (2X2 and 3X3 Parts. In Ceilings, Without Its Gray Bottom Piece) and other MCDs for XCOM, Alien and Hostile Ships and Bases, including terrain.





Alien Teleporter (Done with the nodes, probably 14 nodes to spawn only Alien Soldiers/Troopers. Ruleset Coming Soon...)

EDIT:
Kept the WIP on-hold until i wait for The Reaver of Darkness (My very important friend) is online. Technically he's very busy for now, i don't think he's sick or not.
Besides, i'm not making more MVII works today and tonight. I'll work on them until Reaver's online and until i have like a desktop notification plugin for my Firefox.