Author Topic: [CLOSED/LOCKED UNTIL FUTURE DECADES][MAPS] OPs, GFs, Types of Bases, Etc.  (Read 8432 times)

Offline FeruEnzeru[RETIRED/I QUIT]

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LOCKED FOR A FUTURE REASON BECAUSE OF ME SAVING MY WORK FOR SOMETHING VERY VERY 100% IMPORTANT FOR ME THAT HAS BE DONE (READING THIS MESSAGE WILL WILL BE OPTIONAL AT SOME POINT LATER YEARS TO 1 DECADE)
I'm going to be closing this thread for now further on. Don't be mad nor sad about it.
I'll be posting more updates and replies on there about my OpenXCOM/MVII works and stuff again, but i decided to close the thread for just for a reason.
I'm deleting/removing my posts, messages and attachments on there (along the thread at least).
I will reopen/unlock the thread til the future if i want to or not, unless i can get back to my MVII works and other OXC works if i like (maybe if i can start beating the/a challenge i'm doing for OpenXCOM UFO94-TFTD95 with everything but at least vanilla, mods or no mods, incluidng PC mods or TC mods first). (If i have a right to do so eventually speaking)

Thank you for reading my message. Regards, ~Feru

edit:
(Oh! And i forgot Reaver's last post on there too, in case i would mind. )
New To-Do List is now on a different thread i have from July 3rd (I'll try doing the things later i suppose). :)
https://openxcom.org/forum/index.php?topic=6395.msg98656#msg98656
New To-Do List is now on a new reply from August 7th (Doing in the afternoon at 12:00 PM if my throat's feeling better not belching and burping too much and unless my head or brain's not aching and having pain). :)
https://openxcom.org/forum/index.php?topic=5964.msg101128#msg101128

TO-DO LIST OF THINGS LIKE
1: Do a Modded OXC Campaign Play at February until maybe i have all of the OXC mods made by people on the forums and the mod portal (Because the Mod Portal is down) while practicing cover, smokes, mines and other things (I recommend deaths, misses and losses on playing xcom campaigns)
2: Make the Alien Drop Pods Spread Out because of what Hyper2Snyper said (There will be random ranks for each spread out)
3: Give information on MCDEdit for my friend Reaver (The Reaver of Darkness) because i really don't know how to make and edit MCDs on that program (Because i might be bad at editing MCDs because i don't know how to make an MCD)
4: Make a topic of what version of Adobe Photoshop is better and about a free try on Aseprite with a $10 dollar license  or without a $10 dollar license (I think Aseprite might require a license and buy now thing or not just like Bandicam because i haven't tried it. Also my Photoshop Elements 7 is probably not better at making sprites and testing them on Falko's OXC Modding Tools like the palette converter. I wish that Photoshop CS2, CS3, CS4, CS5, CS6 or any other version of CS were maybe better than Elements it seems.  :-[ ) (SEE MY TO-GET THINGS LIST)
5: Work on more of the Alien City Blocks (Also work on the first map)
6: Make a Large Drop Pod for the Aliens
7: Maybe make more maps i guess
8: More stuff will be soon to be added to the to-do list
TO-GET THINGS LIST  LIKE
REGULAR LIST
1: OpenXCOM Extended by Yankes or OpenXCOM Extended+ by Meridian (Already got it without the need of tutorials)
2: IrfanView (The one that Meridian kinda uses, i dunno if it's on the good or bad lists of image editors i presume to know. :\)
GOOD LIST
1: A 10 or 20 dollar license on Aesprite (Because the trial version might expire in 30 days or 3 weeks, which is not okay for me to have)
2: A version of Adobe Photoshop CS that people on OXC were using (Elements might be terrible for OXC sprites and images or not)
BAD LIST
1: GIMP (the one that Otto ohartenstein23 uses)
WHAT I NEED IMPORTANTLY FOR MY RENDERS AND CONCEPTS
1: SPORE on a desktop without too many programs, apps and games as my choice of 3D stuff (Having 1 Desktop with too many things will slow down SPORE's loading. That's why i have to get six or seven desktops in order to make the loading for SPORE faster and faster, not slower. >.>)
2: Blender (The program that NibrocRock was using)
more will be soon...
=
For The Reaver of Darkness, Yataka, Otto, kevL and everybody to see.
You'll like it. :)
The Orbital Alien Platform (Well i recommend the height for it be 20). Note that there are no ramp, stair, blocks that look like alien alloys (For UFO Interiors), large UFO power sources (2X2 and 3X3 Parts. In Ceilings, Without Its Gray Bottom Piece) and other MCDs for XCOM, Alien and Hostile Ships and Bases, including terrain.





Alien Teleporter (Done with the nodes, probably 14 nodes to spawn only Alien Soldiers/Troopers. Ruleset Coming Soon...)

EDIT:
Kept the WIP on-hold until i wait for The Reaver of Darkness (My very important friend) is online. Technically he's very busy for now, i don't think he's sick or not.

Besides, i'm not making more MVII works today and tonight. I'll work on them until Reaver's online and until i have like a desktop notification plugin for my Firefox.
« Last Edit: December 13, 2018, 02:35:41 am by FeruEnzeru »

Offline Yataka Shimaoka

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #1 on: January 24, 2018, 03:45:54 am »
Well done! Looks good! U think Reaver might have a use for this.
Whatever, I'm stealing this idea for my mod

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #2 on: January 24, 2018, 03:57:03 am »
Well done! Looks good! U think Reaver might have a use for this.
Whatever, I'm stealing this idea for my mod
Thank you, Yataka. That was a amazing part of my new life. Similar to the Starcraft franchise's Space Platform Tilesets. ^^

That's why i have to show it to him so that he might like it. XD

If you want to steal it, go ahead. Have fun! :)

EDIT: Do you have MapView II by kevL to make your own Orbital Alien Platforms?

I don't have any maps nodes on that map made yet, i'll do nodes later on if i have chances to pinpoint map node weakspots so that i can place any easy or hard node if i like.

Map Nodes are very very important for spawning alien units (I'll also add ramps (or stairs) and blocks that look like the color of alien alloys for interiors and exteriors for UFOs to the platform).

EDIT: Also added nodes to my Alien Teleporter map added. Ruleset All Done!
Download the attachment here on the #3 post (Test to see if it works. If you have any issues with it, please PM me to let me know about them :) ).
« Last Edit: January 24, 2018, 05:38:49 am by FeruEnzeru »

Offline The Reaver of Darkness

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #3 on: January 24, 2018, 06:44:59 am »
Neat! It's like a space elevator!

I have an idea for it: take out the red floor tiles on the main shaft so it's just a big pillar of light.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #4 on: January 24, 2018, 07:02:40 am »
Neat! It's like a space elevator!

I have an idea for it: take out the red floor tiles on the main shaft so it's just a big pillar of light.
I don't know how to do that.

If i remove the red tiles, the unit won't be able to get up to the Orbital Alien Platform there. :(

I don't know if i can keep or remove the red floor tiles or not in order to make the elevation work.


Can you help me with this? :)

Like give me an example of removing and adding elevation tiles.

EDIT:
@All
Alien Drop Pods.
Exterior
Interior

I have 17 nodes in 7 Routes for 7 Maps (Ones for 7 Alien Deployments having different alien ranks than Soldier).

I tested the WIP mod for the Drop Pods, and now it's not working because it says "C:\Users\J-KunNew\Documents\OpenXcom\mods\AlienDropPodsTest\ruleset\AlienDropPodsTest.rul: invalid node: this may result from using a map iterator as sequence map iterator, or vice-versa" meaning my nodes are not working properly and not working right.

I think my WIP Test mod for it is broken. :(
Also.

Here's a list of deployments for the Drop Pods:
Code: [Select]
alienDeployments:
  # alienDeployments - Alien Drop Pods (Small) (TEST)
  - type: STR_ALIEN_DROP_POD_SMALL00
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 4
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL10
    data:
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
      - alienRank: 5
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL20
    data:
      - alienRank: 1
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 5
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL30
    data:
      - alienRank: 1
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL40
    data:
      - alienRank: 2
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
      - alienRank: 5
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL50
    data:
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_MIND_PROBE
      - alienRank: 5
        lowQty: 2
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL60
    data:
      - alienRank: 1
        lowQty: 4
        highQty: 4
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
    width: 40
    length: 40
    height: 4
And that's it.

Let me know what problems for this mod has, okay.
« Last Edit: January 24, 2018, 08:16:13 am by FeruEnzeru »

Offline Yataka Shimaoka

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #5 on: January 24, 2018, 05:12:32 pm »
Uhm, why not upload the mod here so people can help you debug it?

Offline Hyper2Snyper

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #6 on: January 24, 2018, 05:21:06 pm »
I like the alien drop pods.
Maybe you could make a some human drop pods.

Offline The Reaver of Darkness

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #7 on: January 24, 2018, 09:26:06 pm »
Can you upload the *.MAP file?

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #8 on: January 25, 2018, 04:43:06 am »
Sorry for the late replies. I was sleeping for too long.
I like the alien drop pods.
Thank you, Hyper2Snyper. I owe you one. ^^
Maybe you could make a some human drop pods.
Human Drop Pods. Maybe a giant colossal XCOM ship could do that (Like adding drop pods to the inside, then make a map where the XCOM Drop Pods from the ship are dropped. :)

Maybe i'll use the Lightning's tileset or the Avenger's Tileset for those if i want to.
Can you upload the *.MAP file?
Understood. I'll add the "ALIENPLATFORM00.MAP" map file so as its RMP file here as a zip/rar file attachment right now.

I'll accept your request, Reaver. :)
Uhm, why not upload the mod here so people can help you debug it?
Okay. That sounds like a good idea to everyone on OXC to me debug it.

I think it's best to upload the broken Drop Pods mod (The maps for the drop pod have 17 nodes that anyone can have suggestions for me to debug my mod. Each one can spawn 4 aliens from the drop pod.

Whenever this whole "C:\Users\J-KunNew\Documents\OpenXcom\mods\AlienDropPodsTest\ruleset\AlienDropPodsTest.rul: invalid node: this may result from using a map iterator as sequence map iterator, or vice-versa" thing is the cause, its because i made like misunderstandable nodes which made the mod having errors (I think i messed around with the nodes too much).

Quote
The Reaver of Darkness, Hyper2Synper and Yataka Shimaoka
Adding the attachments now.

@The Reaver of Darkness Here's the orbital platform map as attachment

@Yataka Shimaoka Sending you the rar for the mod and a notepad with the notes of Bugged Nodes

EDIT:
Quote
FeruEnzeru (ME)
Added images of the XCOM Drop Pod Maps that Hyper2Snyper requested. (SORRY, there are no object MCDs that are like the blue chair parts i put them on top of the alien drop pods. :( )
Small:

Medium (Interior and Exterior):


Large (Can fit 2 2x2 sized units in there)


What do you guys think? :)
« Last Edit: January 25, 2018, 08:00:47 pm by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #9 on: January 26, 2018, 12:44:01 am »
Updated the Orbital Alien Platform map by extended the levels from 20 to 25 so that 25 will be the fitting height for a space platform.




How can it get so high as a tower.  8)

EDIT:
And also, are really no actual teleportation tile MCDs that will move the unit to the teleportation warp area.  :(

Maybe in the 2020s or 2030s future, newer versions of OXC will have it.

EDIT2:
Now adding a WIP map (along with other WIP maps) known as "ALIENCITYBLOCK0000".
It's a big one, but this for regular human cities, towns and villages being converted into alien controlled cities and colonies including city centers.




enjoy. :)
« Last Edit: January 26, 2018, 03:51:20 am by FeruEnzeru »

Offline The Reaver of Darkness

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #10 on: January 26, 2018, 12:51:27 pm »
Oh I was wrong. The red floor pieces are what makes the gravlift work. However you could edit the .MCD to make the energy lines act as the gravlift instead, but you might have to put them on the floor to make it work.

Offline Nord

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #11 on: January 26, 2018, 07:38:13 pm »
Easier way is to create a copy of standart red gravlift, but with completely transparent sprite.

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #12 on: January 26, 2018, 11:10:31 pm »
Easier way is to create a copy of standart red gravlift, but with completely transparent sprite.
Oh I was wrong. The red floor pieces are what makes the gravlift work. However you could edit the .MCD to make the energy lines act as the gravlift instead, but you might have to put them on the floor to make it work.
Great idea. I'll add that to my mod making plans soon enough. :)

Also i'll find where MCD edit zip file is stored my Samsung Camera (which was used as my backup drive for reasons) so that i can find MCD edit and see if i edit MCDs from there.

Another thing is, i'm working on my "ALIENCITYBLOCK0000" map for my "Alien Controlled Cities and Towns" category for my maps (Really more challenging for XCOM to fight aliens here meaning it will be a huge fight without end).
EDIT:
Oh. I would to tell you.

Here's some map images that i can you guys about while i work on my "ALIENCITYBLOCK0000" map including its RMP files:
Alien Power Plant Facility:


(Also i can place the top of the Small Scout Map as the cooling vent part of the Alien Power Plant. sad face)
Alien Barracks


(As you can see, it got's a training yard in the north, a center where the Alien ships beam down and offload the troops to the barracks, there's lockers for alien troopers in the west part of the barracks, and a idunnowhatchamacallit part in the east. Also, there's now glass windows for the other UFO walls just like the westside UFO walls with square glass windows. sad face again)
« Last Edit: January 27, 2018, 04:38:09 am by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Now adding a WIP Four Legged Walker for the Aliens along with the "ALIENCITYBLOCK0000" map.





It's called the Attack Walker. I really can't do a scout walker because the size and width of legs are too big for this.

I'll work on more of the walker until i get or make a transparent gravlift MCD first, then the"ALIENCITYBLOCK0000" map maybe later or at 10:00 PM while i download and get more user made mods to find on the forums that are from there and the mod site.

Enjoy the walker images! :)

Or if you like.

Here's an example image of making ramps, stairs, square blocks the look like alien alloys, and other things to make MCDs for those i you guys like.

1: Ramps for UFOs and Alien Bases
2: Stairs for UFOs and Alien Bases
3: Half and Full Square Blocks for UFOs and Alien Bases

EDIT:
Aw crap, now i tried to do MCDEdit, and now i want to copy the Red Tile Elevator MCD tile, paste it to a custom MCD file, and i feel like that i don't know how to make or edit an MCD to make a transparent grav lift.

Now i feel clumsy for this. Guess i'll let people make MCDs for me, themselves and other people then, instead of me (I think i'm bad at MCDs). ><
EDIT:
Another WIP along with the two: Alien Drop Pod Carrier.


I'll work on more of the WIPs later unless i can post a topic on "Help" about my Drop Pod maps having errors (There are 7 Alien Deployments for these maps and routes having different alien ranks instead of Soldiers).
« Last Edit: January 29, 2018, 04:57:00 am by FeruEnzeru »

Offline FeruEnzeru[RETIRED/I QUIT]

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Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
« Reply #14 on: January 30, 2018, 08:34:51 am »
Finally finished the Alien Drop Pod Carrier Map.
IMAGES ARE NOW INCLUDED:

Top (As you can see... the pink tiles with a red dot could be nicer for a top of an Alien Ship. Also, there's no ladder MCD thing for the east side of the ship along with Alien Ship tiles and MCDs, i'd just used the red elevator tiles for the ladder for the Drop Pod Carrier instead of an actual UFO ladder. That's why i'll be waiting for responses for Reaver and me posting some info on something involving a whole "I don't know how to make and edit MCDs with MCDEdit" thing)

There's the drop pods which are inside of the carrier, so as the 2nd floor of the ship where the aliens operate the control for sending down the drop pods.

Second Floor. There's a command room inside of the front part.

First floor, you'll see 16 UFO Power Sources since no one made 2x2 UFO Power Source MCDs for UFOs.
And that's just about it.


Technically speaking, my ADP mod's ruleset is fixed thanks to myself for fixing things..

The "needItem: true" code on line 472 is the cause of the error.

And i solved.

Alien Drop Pod Test Mod is available as an attachment for download and testing. Enjoy! :)

EDIT:
And oh my. Look at that poor little drop pod since i tested the mod while it's working after i fixed it.
« Last Edit: January 30, 2018, 09:20:46 am by FeruEnzeru »