Author Topic: [Documentation] Up-/Downgrading Facilities  (Read 6829 times)

Offline ohartenstein23

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Re: [EXE] Up-/Downgrading Facilities
« Reply #60 on: April 24, 2018, 04:15:36 pm »
No, that would require new code.  This is the best solution we have right now.

Offline clownagent

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Re: [Documentation] Up-/Downgrading Facilities
« Reply #61 on: July 22, 2018, 02:14:33 pm »
A suggestion for improvement of user interface for this feature:

When you left-click on a facility there should be a third button if an upgrade/downgrade is possible (see image). When you press this button a window appears (like the normal build menu) where you can click on the available downgrade/upgrade options and see the costs.

The "dismantle" button should only be there for complete instant removal. If complete dismantling is disallowed by the ruleset, the button should be grayed out. (Any downgrade, e.g. making a facility to a corridor, should be handled by the additional downgrade/upgrade button)

- The player gets the information which upgrades/downgrades are possible and what are the costs of building.
- The player does not need to know which building he needs to build on top of another building.
- "Dismantling" is unconfusing and has clear meaning.

Offline Biggieboy

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Re: [Documentation] Up-/Downgrading Facilities
« Reply #62 on: August 12, 2018, 11:22:00 pm »
Great Idea!