Version of OpenXcom being used is: 1.0.803ca40a6 (2017-11-09 14:37) (Nightlies)
(Question) Is it currently possible to add additional explosion sprite sets to the X1.PCK?
I tried to add two additional explosion animation sprite sheets using this code:
extraSprites:
- type: X1.PCK
files:
8: Resources/TEST/Explosions/Explosion_Version_One.png
16: Resources/TEST/Explosions/Explosion_Version_Two.png
width: 512
height: 128
subX: 128
subY: 64
However when I call the new resource with the hitAnimation: variable the game freezes when it should display the images.
(Example weapon derived from a standard Laser Rifle using the new hitAnimation: index and explosive damage type.)
items:
- type: TEST_EXPLOSIVE_RIFLE
size: 0.2
costSell: 36900
weight: 8
bigSprite: 0
floorSprite: 0
handSprite: 8
bulletSprite: 6
fireSound: 11
hitSound: 19
power: 60
damageType: 3
accuracyAuto: 46
accuracySnap: 65
accuracyAimed: 100
tuAuto: 34
tuSnap: 25
tuAimed: 50
clipSize: -1
battleType: 1
twoHanded: true
invWidth: 1
invHeight: 3
hitAnimation: 8
blastRadius: 5
However if I overwrite the standard explosion sprites with this code instead:
- type: X1.PCK
files:
0: Resources/TEST/Explosions/Explosion_Version_One.png
width: 512
height: 128
subX: 128
subY: 64
The new explosion image sequence functions without freezing, but the ability to use the original explosion images are lost.
Am I doing this the wrong way by trying to add the additional graphics to the X1.PCK?