aliens

Author Topic: X-Com Explosions are skulls  (Read 4355 times)

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
X-Com Explosions are skulls
« on: January 18, 2018, 04:42:37 am »
I love that the explosion graphic is somewhere between a mushroom cloud and a skull. It makes for a neat easter egg when you manage to notice it. The easiest way to see it is by screenshotting or slowing the game down, but I first began to notice it as a nearly subliminal skull that seemed to pop up and disappear just barely too fast to see.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: X-Com Explosions are skulls
« Reply #1 on: January 18, 2018, 06:57:09 am »
spoiler: everything in xcom is skulls


Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: X-Com Explosions are skulls
« Reply #2 on: January 18, 2018, 08:45:24 am »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: X-Com Explosions are skulls
« Reply #3 on: January 18, 2018, 07:11:17 pm »
Are you interested in a hit animation as well? :)

https://openxcom.org/forum/index.php/topic,5097.msg77668.html#msg77668

Offline RockDoctor

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: X-Com Explosions are skulls
« Reply #4 on: March 24, 2018, 09:35:21 am »
Quote
I love that the explosion graphic is somewhere between a mushroom cloud and a skull.
I think I was still dealing with swapping DOS memory configurations when I spotted that.
But on the other hand, I'd probably been playing the game for a year or so too. It is a nice touch, and I've got a faint memory of having seen such an effect in a movie and thinking "that director plays UFO!"