Author Topic: Making Xcom2 in Xcom1  (Read 2143 times)

Offline RSSwizard

  • Commander
  • *****
  • Posts: 759
    • View Profile
Making Xcom2 in Xcom1
« on: January 17, 2018, 03:31:35 am »
Unrelated topic post was going to be Street Fighter 2: The Movie The Game based on the trope. After seeing what dioxine has accomplished with the underwater missions in X-Piratez I was wondering about the feasibility of doing the following:

Creating a total conversion for Xcom 1 (under oxce+) which turns it into Xcom 2 TFTD. It wouldnt exactly be tftd but a reworked version of it. The ufopaedia entries would follow the xcom1 format though for the most part.

Along those lines I need some general info on how to handle the mapping - which tools do you guys use for mapping in openxcom and is it possible to use resource images for tiles or do you still have to work with .pck and .mcd files to do that?

Im also wondering if its possible to have vapor trails emitted by a shot when you're running openxcom under Xcom 1 (whether its on land or underwater).

Offline tkzv

  • Commander
  • *****
  • Posts: 583
    • View Profile
Re: Making Xcom2 in Xcom1
« Reply #1 on: October 03, 2018, 01:24:26 pm »
Any progress?

There have been numerous similar suggestions:
https://openxcom.org/forum/index.php/topic,5869.0.html (mine)
https://openxcom.org/forum/index.php/topic,3025.0.html
https://openxcom.org/forum/index.php/topic,1851.0.html
https://openxcom.org/forum/index.php/topic,372.0.html

I started tinkering with this a few days ago. So far, I've figured a simple way to merge globes from UFO and TFTD. Next thing I can probably copy handling of underwater terrains from XCF or Piratez mods. This would work as a proof of concept, but I want to stick to the game lore with water destroying all alien tech.