Thanks for the help, fellas. I've got more questions I couldn't pin down the answers to.
1. Is there a way to add LOFtemps via ruleset?
2. From what I can see, sight and shot height are magicnumbered at 1 and 4 voxels respectively below the topmost of the unit; is this so?
3. What do createsMeleeThreat and ignoresMeleeThreat (OXCE+) do, exactly? My inference is that they're just flags to help the AI of whether a unit is capable of conducting, or is at risk of, melee attacks, but I couldn't find the original post to confirm.