Author Topic: [TOTAL CONVERSION][OXCE+] Survivorz  (Read 19924 times)

Offline ohartenstein23

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[TOTAL CONVERSION][OXCE+] Survivorz
« on: December 31, 2017, 07:51:59 pm »
== Survivorz 0.5.2 ==

After having this stewing on the back burner for about a year, I've decided it's high time to release an alpha version of my total conversion mod, Survivorz!  Everything is extremely work-in-progress, but there are enough assets that should be shared for the community.  The completed mod will contain the story of a colony ship's AI (you!) fighting to keep the ship's crew alive after it crashes on an alien planet.  As of right now, only some basic weapons and a draft of the maps for the crashed ship are completed along with some placeholder missions, but I'll keep updating as more content is ready.

In order to install, you'll need a copy of Meridian's OXCE+ executable and have run it once.  Extract this mod either from the version attached to this post or from my GitHub page for the mod into your mods folder.  The latest version will always be available on GitHub, along with the changelog.

Known Issues (Please don't report these to me as bugs, I'm still working on the conversion part of this total conversion):
  • The globe looks terrible.  I'm working on code to make a globe generator to make the world more interesting and replayable, but it's more WIP than this mod.
  • The game has no ending.  Yes, I haven't created enough mission- and story-related content yet.
  • Using New Battle causes crashes and strange maps.  Not all combinations of deployments/missions will work, so use this feature at your own risk.

For those of you not scared off by reading that list, here are some glamour shots:
« Last Edit: June 04, 2018, 06:19:56 pm by ohartenstein23 »

Offline Meridian

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #1 on: December 31, 2017, 09:39:53 pm »
I wish you a lot of patience, motivation and joy with this new endeavour of yours :) In 2018 and beyond!

Offline Yataka Shimaoka

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #2 on: January 01, 2018, 07:33:26 am »
A new mod on my list to try and loot

Offline ohartenstein23

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #3 on: January 10, 2018, 10:54:45 pm »
I'm uploading a small update; I've decided I want to try balancing without the UFO Extender accuracy option, just the no-LOS penalty option.  Turning the option on is still necessary in order to see the accuracy on the cursor, but I've changed the settings such that no penalties will be applied based on range.  All of the starting weapons have been rebalanced with this in mind.  There are also a few more minor changes, but no new content yet.  See the first post to download!

Edit: I've removed the references to Earth's countries/continents and reworked some stuff with starting funding and facilities, so this deserves a version bump.

Offline The Reaver of Darkness

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #4 on: January 11, 2018, 02:45:08 pm »
What does the alt fire on the LINAC rifle do? (curious and lazy)

Offline ohartenstein23

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #5 on: January 18, 2018, 05:49:41 am »
It fires a single-shot grenade. All of the LINAC weapons have the ability to load single-shot 'charges' for area-of-effect attacks.

The reason it's called 'Alt' in the pedia is that this string is used for all weapon articles, so I needed a convention that covered all cases; I'm planning on making weapons have a main firing mode, like aimed shots for the battle rifle, auto shot for the assault, a reaction fire mode, and/or an alternate fire mode.

Edit: New version release! The biggest changes are research to use some of the alien weapons, new graphics for those weapons, and the addition of a monthly alien mission.  See the first post for the download!
« Last Edit: January 18, 2018, 03:24:43 pm by ohartenstein23 »

Offline Nord

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #6 on: January 18, 2018, 09:44:19 pm »
Very interesting project. I wish you to finish it one day.

Offline ohartenstein23

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #7 on: January 29, 2018, 05:28:43 pm »
Made some more progress on the alien weapons, including two new heavy weapons! Therefore, it's release time again - see the first post for the download!

Offline The Think Tank

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #8 on: January 31, 2018, 01:30:31 am »
Looks very interesting! I can foresee it being quite a fresh and fun new experience with alien battlescapes. Best of luck to you!

Offline ohartenstein23

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #9 on: February 05, 2018, 06:31:23 pm »
Since Meridian just released an experimental version of his hunter-killer UFO code, it's time for an update! This is a feature that I've been excited about and feel like needs to be shared.  In order for it to work, you'll need to get the latest version of OXCE+, either from that thread posted above for Windows or from the OXCE+ downloads page - make sure the version you get is dated 3 February, any earlier will not have this feature implemented.

Other notable things I've implemented are a starting craft weapon (to counter the hunter-killers), rebalanced the hostile craft, and added some new marker missions.  See the first post for the download!

Edit: I'm releasing a bit more polished version than the previous one.  This includes being able to get more than 4 soldiers, starting to expand the first month in research, manufacturing, and facility construction, and speeding up the hunter-killers so they have a chance of reaching one of you shuttle when it's not patrolling.  Enjoy!

More Edit: Released a bugged version - it's missing definitions for corpse items.  To fix, either grab the updated version from my GitHub page or replace the rulesets that I'm attaching to this post.
« Last Edit: February 05, 2018, 07:55:31 pm by ohartenstein23 »

Offline wolfreal

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #10 on: March 17, 2018, 04:38:04 am »
This look as a very interesting project!. Surely I´ll test it in a near future.

Offline ohartenstein23

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #11 on: March 18, 2018, 02:16:10 am »
This look as a very interesting project!. Surely I´ll test it in a near future.

Glad you're interested!

I've gotten a new version ready for release: a bunch of new facilities and maps for them, plus re-working how the hostile factions' missions function.  See the first post for options to download!

Offline anonynamja

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #12 on: March 19, 2018, 04:47:02 am »
Very interesting so far! Went to check out a large landed craft, but the fighter escort intercepted me and destroyed the shuttle with everyone aboard. Wonder if I was supposed to divert its attention with an unmanned shuttle and go sneakily land with the main squad.

Kinda confused by the environmental scan mission? Am I supposed to find something?

Also dunno what is going on with the math in the attached

Offline ohartenstein23

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #13 on: March 19, 2018, 05:04:37 am »
Very interesting so far! Went to check out a large landed craft, but the fighter escort intercepted me and destroyed the shuttle with everyone aboard. Wonder if I was supposed to divert its attention with an unmanned shuttle and go sneakily land with the main squad.

Kinda confused by the environmental scan mission? Am I supposed to find something?

Also dunno what is going on with the math in the attached

The escorts can be defeated by your shuttle, but generally it's better to not engage - they don't chase at full speed, so you can out-maneuver or trick them somehow. You could also try using the second shuttle to escort the first, that way they both fight the landed ship's escort.

The environmental scan missions are meant to give you something to research and introduce new mechanics in a more controlled manner, but the research is incomplete. They also can give you extra resources, if you figure out how. Hint: bring explosives or mining tools.

Those screens don't always show everything, so take their math with a grain of salt. Also, this issue is not mod-specific, these screens are hard to follow for everybody.

Thanks for the testing and feedback! It's a good reminder of the screens I still need to change the text on and what I need to clue the player in on for the scan missions.
« Last Edit: March 19, 2018, 05:07:01 am by ohartenstein23 »

Offline anonynamja

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Re: [TOTAL CONVERSION][OXCE+] Survivorz
« Reply #14 on: March 19, 2018, 08:26:30 pm »
Met my first mech, completely wrecked my squad, linac battle rifle may as well be a nerf gun. This mod does not fuck around.