Not wanting to necro this thread (
https://openxcom.org/forum/index.php/topic,5893.msg90765.html), or derail the XCF main thread too much, but was there any progress in convincing TPTB (e.g., Meridian et al) about
having smaller hangars or multiple small craft on a single normal hangar?
Currently, if I'm not mistaken, any facility of any size can host any number of crafts (default is 1), but the size can result into unrealistic fits.
The goal is for XCF, cars and other small craft can fit into small 1x1 garages (or multiples in one single large 2x2 hangar). Very large crafts (like the Conqueror of Piratez) may require their own docking facility (3x3?). Even a special facility with unmanned tiny crafts (like missiles?) can be also used to hit long range crafts.
Ideas:
- Vanilla is the same, obviously. Hangar facility hosts one default craft.
- Vanilla would assign all Vanilla craft to the default type.
- A ruleset block indicates the types of craft a mod would have. Examples: Normal, Small, Tiny, Big, Huge. [N,S,T,B,H]
- Type would also include some other minor variables for cosmetic reasons. Such as to display the craft within a facility size (1x1, 2x2, 3x3, 4x4?).
- Per facility, a line would include which types and how many of each type can be included (all of one type OR all of the other type). Examples:
- Hangar (2x2): [1,1,1,1,1] (Vanilla)
- Hangar (2x2): [1,4,8,1,0] (mod)
- Hangar (3x3): [0,0,0,1,1] (mod)
- Garage (1x1): [0,4,8,0,0] (mod)
- Of course manufacturing, buying and transporting would add their own restrictions.
Of course, I'm not familiar with the code, so, maybe I'm asking for the moon or something.
(At Solarius, please move it to a new thread if it applies).