Author Topic: [MOD] Tanks and Cars Plus (Update 8)  (Read 4783 times)

Offline ajnunezr

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Re: [MOD] Tanks and Cars Plus (Update 8)
« Reply #15 on: October 04, 2018, 07:47:04 am »
another one. See attached. The same, looking in the bootypedia.




Offline greattuna

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Re: [MOD] Tanks and Cars Plus (Update 8)
« Reply #16 on: October 05, 2018, 03:21:02 am »
Thank you. Removing the redundant vehicles kind of broke everything, and good at the time ideas now bite me back in the ass. This time it's guns that shared some of the ammo, and, since i removed the ammo along with guns, other entries did not like that.

Offline Stoddard

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Re: [MOD] Tanks and Cars Plus (Update 8)
« Reply #17 on: October 05, 2018, 01:05:34 pm »
More trouble:

Code: [Select]

user/mods/Tanks and Cars Plus/Ruleset/ruleset.rul:ufopaedia: missing primarykey of 'id' in
{'name': 'STR_GAT_LASER_PREQ', 'type_id': 4, 'section': 'STR_NOT_AVAILABLE'}
user/mods/Tanks and Cars Plus/Ruleset/ruleset.rul:ufopaedia: missing primarykey of 'id' in
{'name': 'STR_GAT_LASER_AMMO', 'type_id': 4, 'section': 'STR_NOT_AVAILABLE'}
user/mods/Tanks and Cars Plus/Ruleset/ruleset.rul:ufopaedia: missing primarykey of 'id' in
{'name': 'STR_GAT_LASER_AMMO_ADV', 'type_id': 4, 'requires': ['STR_LASER_AMMO_NUCLEAR'], 'section': 'STR_NOT_AVAILABLE'}
after_load_checks:manufacture: Required researchItem not defined for production tankGoodness/STR_LMG_CAR_ARMOR_GUN_AMMO_M: {'STR_LMG_CAR_ARMOR'}
after_load_checks:manufacture: Required researchItem not defined for production tankGoodness/STR_LMG_CAR_ARMOR_GUN_AMMO_PS_M: {'STR_LMG_CAR_ARMOR'}
after_load_checks:manufacture: Required researchItem not defined for production tankGoodness/STR_LMG_CAR_ARMOR_GUN_AMMO_MAG_M: {'STR_LMG_CAR_ARMOR'}




EDIT:

I've fixed the script that I use to check mods, the output of which you can see above, to run on windows.

You might find it useful :  https://github.com/StoddardOXC/minicom/blob/master/modloader.py
« Last Edit: October 05, 2018, 01:54:46 pm by Stoddard »

Offline Rince Wind

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Re: [MOD] Tanks and Cars Plus (Update 8)
« Reply #18 on: October 06, 2018, 03:17:38 pm »
This doesn't look like it is intended:

Offline doctor medic

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Re: [MOD] Tanks and Cars Plus (Update 8)
« Reply #19 on: October 06, 2018, 06:01:04 pm »
yeah i can make it right away even in early game

Offline doctor medic

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Re: [MOD] Tanks and Cars Plus (Update 8)
« Reply #20 on: January 10, 2019, 09:31:39 pm »
I think the issue of the lmg ammo for the armored car is still happening at start up.