Author Topic: [TFTD] Aqua Weapons Starter Pak  (Read 1678 times)

Offline ave369

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[TFTD] Aqua Weapons Starter Pak
« on: November 23, 2017, 10:22:44 pm »
The TFTD Aqua Weapons Starter Pak is an attempt to recreate some of the popular community-made X-COM: UFO weapons for Terror from the Deep. TFTD has very few mods; yeah, there are big mods that remake everything, but I didn't want something that grand. I was looking for the TFTD equivalents of small mods that add early game weapons such as machine pistol and shotgun, and did not find them. So I decided to make my own.

This mod was made for my own use first and foremost, I played TFTD with it and enjoyed it very much. So I decided to share this mod with others. It is my very first OpenXcom mod, so it is not very "well made": there are no custom handobs and groundobs, and the Ufopedia images show some color shenanigans (I haven't yet figured how to deal with them). But it is functional and very playable.

What does it do? It adds early game weapons based on the community-made weapon mods.

TFTD Weapon             X-COM UFO community equivalent
------------------------------------------------------
Harpoon Pistol            Magnum Revolver
Dart Carbine              Machine Pistol
Flechette Gun             Shotgun
Crossbow                   Sniper Rifle
WP Melter                  Flamethrower
Titanium Knife           Combat Knife
Freezesprayer            Taser

http://www.openxcom.com/mod/tftd-aqua-weapons-starter-pak

Offline niculinux

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #1 on: November 23, 2017, 10:27:51 pm »
Wow thank you! Hope to see some day a final mod pack for TFTD, but i'm afraid it will take a looong time...let's consider this (great) start! Any chance for screenshots?


Offline ave369

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #2 on: November 23, 2017, 10:35:09 pm »
Okay, here are some screenshots:

On the last pic, the Flechette Gun at the moment of firing is portrayed. The bigob is not displayed because of that.

As for big mods such as the Final Mod Pack, aren't there already such mods, such as TWoTS and My_TFTD_Mod?
« Last Edit: November 23, 2017, 10:37:42 pm by ave369 »

Offline niculinux

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #3 on: November 23, 2017, 10:50:50 pm »
Many thanks! For other resources/ideas for starting i'd advice the good Nord's Word of (Terryfing) silence (really like that single shoot harpoon) Orz's TFTD Rework and new civilian's My TFTD mod 1.02.

Besides, don't forget to use research function in the forum, using the topic tag [TFTD] tag!

Edit: typos
« Last Edit: November 23, 2017, 10:56:10 pm by niculinux »

Offline ave369

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #4 on: November 23, 2017, 10:52:12 pm »
Thanks. My next mod will be a Sonic weapon diversifier similar to the Alien Armory Expanded for UFO. I'm going to add a Longwave Sonic Blasta (a sonic shotgun), a Shortwave Sonic Blasta (a blasta rifle with sniper accuracy, more accurate than the Sonic Cannon) and a Sonic Repeater (an automatic Sonic weapon). Maybe some other weapons like lethal terror bombs for the Thermal Shok launcher.

Again, the name of the game is porting popular small UFO mods to TFTD. I wonder what might be the underwater equivalent to attack dogs. Dolphins? But they cannot operate on land...
« Last Edit: November 23, 2017, 10:55:00 pm by ave369 »

Offline niculinux

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #5 on: November 23, 2017, 11:01:27 pm »
Thanks. My next mod will be a Sonic weapon diversifier similar to the Alien Armory Expanded for UFO. I'm going to add a Longwave Sonic Blasta (a sonic shotgun), a Shortwave Sonic Blasta (a blasta rifle with sniper accuracy, more accurate than the Sonic Cannon) and a Sonic Repeater (an automatic Sonic weapon). Maybe some other weapons like lethal terror bombs for the Thermal Shok launcher.

There was also a Disruptor cannon mod on the portal, it does not has a page on the forum, so grab it here if you want.

Again, the name of the game is porting popular small UFO mods to TFTD. I wonder what might be the underwater equivalent to attack dogs. Dolphins? But they cannot operate on land...

Honestly i'd drop the idea, i just go for drones and vehicles since TFTD is more in the "technological" side of things.  :)

Offline ave369

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #6 on: November 23, 2017, 11:09:38 pm »
I know the disruptor cannon, I've played with it as well. Seems somewhat OP to me, especially the explosive ammo. An autofire from this thing destroys a whole small room in a colony or artifact site... three times. Makes absolutely sure there are no tentaculats in those nooks and crannies... because it vaporizes them. Nooks and crannies, not tentaculats (them too, though).
« Last Edit: November 23, 2017, 11:12:44 pm by ave369 »

Offline niculinux

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #7 on: November 23, 2017, 11:15:24 pm »
As for big mods such as the Final Mod Pack, aren't there already such mods, such as TWoTS and My_TFTD_Mod?

An idea may be to create a new mod by mergin those togheter but bot are presenting sriois issus at the moment so taking separate stuff from there may be a good idea.  :)

Offline Solarius Scorch

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #8 on: November 24, 2017, 12:21:47 am »
You can also have this, if you want (from X-Com Files):

Code: [Select]
  - type: STR_CONCUSSION_CANNON
    categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER]
    requires:
      - STR_CONCUSSION_CANNON
    size: 0.5
    costSell: 800000
    weight: 18
    bigSprite: 235
    floorSprite: 213
    handSprite: 688
    bulletSprite: 5
    fireSound: 100
    compatibleAmmo:
      - STR_CONCUSSION_CANNON_CLIP
    accuracyCloseQuarters: 50
    accuracySnap: 25
    accuracyAimed: 50
    tuSnap: 30
    tuAimed: 40
    battleType: 1
    twoHanded: true
    shotgunChoke: 100
    invWidth: 2
    invHeight: 3
    aimRange: 22
    snapRange: 18
    dropoff: 4
    attraction: 10
    listOrder: 3039
  - type: STR_CONCUSSION_CANNON_CLIP
    categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER]
    requires:
      - STR_CONCUSSION_CANNON_CLIP
    size: 0.4
    costSell: 15600
    weight: 5
    bigSprite: 428
    floorSprite: 330
    hitSound: 0
    hitAnimation: 26
    power: 40
    damageType: 6
    blastRadius: 0
    clipSize: 5
    costThrow:
      energy: 10
    battleType: 2
    shotgunBehavior: 1
    shotgunSpread: 15
    shotgunPellets: 10
    recoveryPoints: 1
    armor: 50
    invWidth: 1
    invHeight: 2
    attraction: 10
    listOrder: 3040

The graphics are in UFO palette though, so a conversion would be necessary.

Offline SIMON

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #9 on: November 24, 2017, 04:46:16 pm »
Is there any chance of a download link here as the one in the mod portal isn't working-see attachment?

Offline Yataka Shimaoka

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #10 on: November 24, 2017, 05:09:26 pm »
How many times have this happened for years? The mod site is not 'stable' yet, so uploading mods on it is useless unless it gets updated

Offline ave369

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Re: [TFTD] Aqua Weapons Starter Pak
« Reply #11 on: November 27, 2017, 10:23:09 pm »
Attaching it here.

Offline FeruEnzeru

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Found a bug on the mode [using OXCE instead of OXCN] 😲
« Reply #12 on: December 02, 2018, 05:55:51 pm »
Nice idea for those. Maybe i should add it to my mod collection folder until its daytime (8:00 AM-12:00 PM). I can try it unless i switch to TFTD. :)
Flechette Gun             Shotgun
Crossbow                   Sniper Rifle
I think i also have a concept of my own TFTD Shotgun called "Chem Gun" (So as the "Sniper Harpoon" name for the TFTD Sniper Rifle).

But that's okay, Flechette Gun could be fine (I'm okay with the name of the TFTD shotgun "Chem Gun". There's also Flechette Weapons tech and tier in other people's UFO or TFTD mods).

I'll try your mod out until it's daytime after i sleep at 2:05 AM in US East.

MERGE MY POST WITH PREVIOUS POST PLEASE BEFORE READING!

You're welcome.

@ave369
Hi, creator of TFTD Aqua Weapons Starter Pak.

I'm 'bout to be playing your mod before i start reading threads for some mods for TFTD (Well, UFO's mod population's getting high. TFTD's mod population's getting low as i should say), i've encountered a bug for the mod while using OXCE (Well i've decided to play new battle mod with 3 mods for TFTD while i can still play TFTD New Battle Mode without Gauss and Alien Tech items to be away from playing UFO94 for some reason being).

Here are my screenshots for them here.



The weapon bigob items being affected by the bugs in the mod are:
Harpoon Pistol
Dart Carbine
Flechette Gun
Crossbow
WP Melter
Titanium Knife
Freezesprayer  (Not introduced in the mod)

I'm also using OXCE/OXCE+ instead of OXC 1.0 and OXCN because OXCE's better than nightly and 1.0 afaiac about.

4 files (2 png images, 1 sav file, and 1 zip file) attached

tia! ~J-Kun FeruEnzeru
« Last Edit: December 02, 2018, 09:51:59 pm by Solarius Scorch »