This is my retaliation script
- type: STR_ALIEN_RETALIATION
spawnUfo: STR_BATTLESHIP # Spawned for the final retaliation run
raceWeights: # In the case of a shootdown, race comes from the UFO that triggered the mission.
0:
STR_SECTOID: 20
STR_SNAKEMAN: 20
STR_ETHEREAL: 20
STR_MUTON: 20
STR_FLOATER: 20
the problem is i created a race which i don´t want then to retaliate
so i did in races:
- id: STR_ASSAULTCHAOS
retaliation: false
Still when i take down their craft and they still retaliate with that race, i guess because of the ""# In the case of a shootdown, race comes from the UFO that triggered the mission."" part still is there a way to ignore it?
i´m i missing something?