Author Topic: Stuff I'd love to see in XPiratez!  (Read 304668 times)

Offline Ethereal_Medic

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Re: Stuff I'd love to see in XPiratez!
« Reply #15 on: December 14, 2017, 04:30:10 pm »
I'd love to see the Mecha Hitler for humanists. (Since you already have doom and Wolfenstein models) even a tamable giant mech like thing like that but I don't think dioxine would go for it. But for real, would love to see the final bosses to the ID factions for their factions... Though, a cyberdemon sounds scary...

The ultimate boss for the Doom-Faction should be John Romero's floating head.
Like the uber-version of a cacodemon shooting explosives projectiles that deal chem-damage and set the area on fire.

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #16 on: December 14, 2017, 04:52:30 pm »
There cannot be a cyberdemon because of hard unit height limit of 23 pixels. Hitler suit sounds like an obvious choice when we move to higher tier Humanist missions, bah, the current Supersoldier is inspired by exactly that.

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #17 on: December 14, 2017, 05:38:39 pm »
I think I somewhere saw some extra monsters mod for Doom that had legless flying cyberdemon-genie that might fit those 23 pixels.

Anyway, is pain elemental possible to make in OXCE+?

Offline BBHood217

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Re: Stuff I'd love to see in XPiratez!
« Reply #18 on: December 15, 2017, 01:22:25 am »
Better yet, what about archviles?  Imagine spending all your ammo killing that lobsterman, only for an archvile to wander by and resurrect it back up.

Hitler suit sounds like an obvious choice when we move to higher tier Humanist missions, bah, the current Supersoldier is inspired by exactly that.

Ooh, now I'm looking forward to fighting a Humanist Fuhrer.

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #19 on: December 15, 2017, 02:26:27 pm »
Imagine spending all your ammo killing that lobsterman, only for an archvile to wander by and resurrect it back up.

Lobstermen are too dumb to use ranged weapons in Piratez. Grav harness + some sword will allways do the job. Honestly would love to see some full lobstermen with sonic weaponry instead of lend lease lobsterman-lite the deep ones get.

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #20 on: December 16, 2017, 12:01:01 pm »
Looks like you haven't played the new missions yet.

Regarding unit spawn/necromancy, the only thing stopping me is the lack of supporting code in oxc. It is simply impossible to spawn an unit outside of mission gen.

Offline Ninawindia

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Re: Stuff I'd love to see in XPiratez!
« Reply #21 on: December 21, 2017, 01:15:42 pm »
There cannot be a cyberdemon because of hard unit height limit of 23 pixels.

Oh, that sucks. But oh well, looking forward to your next update regardless!  Maybe the 4 tile giant mechanical spider thing from the second or so episode of the original doom game!

Offline BBHood217

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Re: Stuff I'd love to see in XPiratez!
« Reply #22 on: December 23, 2017, 05:24:08 am »
Well if not cyberdemons, can we at least have the Doom enemies with their Doom sound effects?  It felt weird killing a cacodemon and hearing its death sound be something else entirely.

Offline Ninawindia

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Re: Stuff I'd love to see in XPiratez!
« Reply #23 on: December 23, 2017, 09:06:36 am »
Cthulhu and tentacle suits! Okay, sorry,the second suggestion sounds just pure hentai.

Hyper2Snyper

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Re: Stuff I'd love to see in XPiratez!
« Reply #24 on: December 23, 2017, 09:14:07 am »
I'm like
"Man I would really love me a tentacle suit. I could just grab stuff whenever I want with my tentacle suit"
"hey what's that"
"Its me new tentacle suit"
"man where can I get me a tentacle suit"




................ Where was I going with this.

Offline Ethereal_Medic

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Re: Stuff I'd love to see in XPiratez!
« Reply #25 on: December 23, 2017, 11:39:56 am »
Aside from fetish what purpose should the suit fulfill?
It could have an inbuild 'whip' to hit foes (bio-source (stun)damage).

What kind of stats should it provide? How much inventory? Research-path?
Grabbing and pulling things closer doesn't work with this engine, we're not a Viper from X-Com2.

Offline Ninawindia

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Re: Stuff I'd love to see in XPiratez!
« Reply #26 on: December 23, 2017, 01:16:34 pm »
Aside from fetish what purpose should the suit fulfill?
It could have an inbuild 'whip' to hit foes (bio-source (stun)damage).

What kind of stats should it provide? How much inventory? Research-path?
Grabbing and pulling things closer doesn't work with this engine, we're not a Viper from X-Com2.


Well.... I'd think it can be something along the lines of a ranged good touch bad touch! Combining voodoo and throwing skills together! Controlling living tentacles and all.. and I'd think for it to have the targeting system like blaster launchers. As for stats, idk.. and I'd think there shouldn't be too much inv space being... Tentacles. Should definitely cost morale if you're using voodoo with it.

Offline Ethereal_Medic

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Re: Stuff I'd love to see in XPiratez!
« Reply #27 on: December 23, 2017, 02:15:49 pm »
I'm highly against any kind of spawning units (if the engine is ever possible to do so).

If you can spawn bullet-sponges on demand the player can abuse this feature to no end causing the A.I. to waste TUs onto shooting those spawned units leaving the gals free reign of disposing the opposition.

Offline Ninawindia

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Re: Stuff I'd love to see in XPiratez!
« Reply #28 on: December 24, 2017, 09:20:11 am »
Who said anything about spawning units.. I might have messed up my wording there... Lol

Offline chaosshade

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Re: Stuff I'd love to see in XPiratez!
« Reply #29 on: December 25, 2017, 02:03:40 am »
If this counts weapons, how about the full suite of Liandri Corp weapons from the latest incarnation of Unreal?