Some ideas that may be worth exploring:
Hybrids have a slightly better accuracy cap than gals. This could be raised a lot higher to create a new role for them on the battlefield: the glass cannon.
- Autoshot on weapons is usually of low enough accuracy that you will get benefits from a better firing skill all the way to 200 and more.
- High accuracy hybrids would get the most out of dakka type weapons, which tend to be heavy. This gives balance, as the hardest hitters of the dakka type are usually also the heaviest, but they are too heavy for a hybrid. The weaker and lighter dakka will then be more viable, since they become very strong in the hands of a hybrid.
- Hybrid outfits suitable for fighting usually have a penalty on voodoo, so you have to choose their role. You won't get a soldier that is good at voodoo and shooting at the same time.
- When balanced properly, all this gives you the choice to swap one of your gals for a higher dps, but more frail hybrid.
While thinking about heavy dakka weapons: For weapons with heavy recoil like a minigin, strength could be used as a skill modifier for accuracy. I'm pretty sure the ruleset supports that. And we already have armors that provide a strength bonus, to synergize with such weapons.