Author Topic: Stuff I'd love to see in XPiratez!  (Read 396443 times)

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #150 on: August 16, 2018, 02:11:10 am »
1 idea:  *TS-rays Negater*

(hand) emittor of negative energy (wave-particle beams)

category:  short sidearm weapon, / "pistol", ultimate top-tier

anti-matter /energy beam emitor

size: 2x1  (or 2x2, better)

weight: 8 - 12 kg

dmg:  690 - 900

yap, kind of damage:  (almost) total annihilation /obliteration  (remains only very small heap of hot ashe)

so, type of effect, /principe of function : matter - antimatter ("cold") annihilating reaction, apparently


rounds of "ammo" :  1 - 2 negative energy charges  (anti-matter battery, /capsules)


source: sci-fi novel Kolonia Lambda-Pí, by cz-sk writer Peter Repko :
https://www.google.com/search?biw=1440&bih=790&tbm=isch&sa=1&ei=9610W-eGAsbOwALntbOwDQ&q=Kolonia+Lambda-P%C3%AD&oq=Kolonia+Lambda-P%C3%AD&gs_l=img.3..35i39k1.10216.10675.0.11107.2.2.0.0.0.0.123.189.1j1.2.0....0...1c.1.64.img..0.1.122....0.Z5gG4NMXIVI

https://www.google.com/imgres?imgurl=http%3A%2F%2Fwww.sfd.sfu.sk%2Fdata%2Ffoto%2F342-1.jpg&imgrefurl=https%3A%2F%2Fkyberia.sk%2Fid%2F4794612&docid=-YaRTLGB7oI2yM&tbnid=rFOGgHxzN0dg5M%3A&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629&h=475&bih=790&biw=1440&q=Kolonia%20Lambda-P%C3%AD&ved=0ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw&iact=mrc&uact=8#h=475&imgdii=LRp0GrfwgQJu8M:&vet=10ahUKEwj7z_qhkvDcAhXBPFAKHZokAB8QMwhCKAcwBw..i&w=629

!!!picture: http://1.bp.blogspot.com/-kNztrr06IPU/VlYexpKS8cI/AAAAAAAA7_4/gzbhho_shBs/s1600/image23.jpg
(just to show how it should looks like)



« Last Edit: August 16, 2018, 02:25:58 am by LytaRyta »

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #151 on: August 16, 2018, 03:10:19 pm »
And what about the...chiappa shotgunnnnn!! A possible update on the double barrelled shotgun, dorry i really have to post a video about:


And what about the M1918 BAR? Man, why i did not think before?  ;D May be act as a very hearly light machinegun surrogate avaiable near the start at the black market? Or even a flare gun, though i remember once it was added in an old xpiratex version, 0.97 or 0.98, cannot remember if it was removed or not...think about it as some middle ranged flamethrower that procuces less fire...

edit: ah, don't know if some color schemes in the bootypedia are to be changed but pleasemay be avoided certain color combimations like white background on purple text, for instance as is on the current version (0.99J4) on the "what do" research topic? Cause it's not very readable/easy on the eyes
« Last Edit: August 16, 2018, 07:31:59 pm by niculinux »

Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #152 on: August 17, 2018, 02:26:55 am »
Ironically the BAR would be a good weapon for the gals, its downside was weight vs performance. Not something gals care to much about.

Offline Dioxine

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Re: Stuff I'd love to see in XPiratez!
« Reply #153 on: August 17, 2018, 03:18:02 am »
Indeed, BAR was one of the best guns ever made, with that single downside of weight.

Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #154 on: August 17, 2018, 08:03:35 am »
well not just weight, there where a number of mechanical shortcomings, if one did not adhere to correct cleaning procedures. Most notably the gas system was not made of corrosion resistant materials in an era of corrosive powder, and the recoil absorption setup was easy to foul. Both would lead to the gun failing to cycle properly.   

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #155 on: August 17, 2018, 04:26:12 pm »
Actually the FG42 seems to be superior to the BAR though it was a different concept, however just posting this only because it may be a new addiction to humanists arsenal (better modyfing the auto rifle sprite replacing it, to save work), carried by instructors or even a new units of theirs (humanist assault trooper) or by military police, instead of that blackmarch smg.

video footage from youtube:


« Last Edit: August 18, 2018, 11:27:42 pm by niculinux »

Offline legionof1

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Re: Stuff I'd love to see in XPiratez!
« Reply #156 on: August 17, 2018, 09:16:01 pm »
I think the BAR makes more sense to have around then the 42, substantially more units produced and a longer period of military service(WW1 to Vietnam) as well multiple civilian and export versions. 

Offline Martin

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Re: Stuff I'd love to see in XPiratez!
« Reply #157 on: August 17, 2018, 10:08:20 pm »
Anyhting that competent gunsmith with access to simple tools can manufacture makes sense. Which is why the "homefront rifle" is still around.

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #158 on: August 17, 2018, 10:24:22 pm »
Quote from: Martin=topic=5821.msg101873#msg101873 date=1534532900
Anyhting that competent gunsmith with access to simple tools can manufacture makes sense. Which is why the "homefront rifle" is still around.

actually i like the idea of old guns in 2601, maybe just some more may have modified to resemble real life counterpart?Aside homefront rifle there are a few example like the rcf carabine (m16) and spraygun(us m3 grease gun), blachmarch smg (mp5 navy) id like to have the smg more "uzi alike", the bigob used in xeno operation mod for the uzi is reallly cooool 8)

edit: and that tommy, top notch!!!
« Last Edit: August 18, 2018, 11:04:06 pm by niculinux »

Offline LytaRyta

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Re: Stuff I'd love to see in XPiratez!
« Reply #159 on: August 17, 2018, 11:45:43 pm »
actually i like the idea of old guns in 2601 , maybe just some more may have modified to resemble real life counterpart?

heh, anyway, such ..bizzare, weird..

old-times weapons..

just imagine,

old-time, old-fashion´ed "fireguns (palné..), from 19. - 20.century, - still in use, in the year 2603 !  :o ;D :P

in 27.th. Century..

« Last Edit: August 18, 2018, 02:11:12 pm by LytaRyta »

Offline Solarius Scorch

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Re: Stuff I'd love to see in XPiratez!
« Reply #160 on: August 18, 2018, 11:36:50 am »
Why not? Knives and bows are still around. ;)

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #161 on: August 18, 2018, 11:09:35 pm »
Anyhting that competent gunsmith with access to simple tools can manufacture makes sense. Which is why the "homefront rifle" is still around.

Yes, expecially from a smuggling/black market prospective, the rich hace access to more good/professional stuff, the rest just go bargain,  but since in history always existed people that tamper with things so old hardware survived...

Closing note: also a lewis gun would be really original, at least from a sprite prospective sice its kinda different from same hundreds of loads of stuumseen in videogames, movies and so on, personally never played any videogame that featured it, i remember only 2003's will rock that featured it :)

Demostration:

Ok the store is closed...forever!
« Last Edit: August 18, 2018, 11:29:09 pm by niculinux »

Offline LouisdeFuines

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Re: Stuff I'd love to see in XPiratez!
« Reply #162 on: August 20, 2018, 06:47:57 pm »
I`d like to see in the training-screen (Dojo), which base the training screen is refering to.

Often the window pops up, keeping telling me, that someone doesn`t have to train anymore, but game doesn`t tell me, which base that does take place.
« Last Edit: August 20, 2018, 09:12:19 pm by LouisdeFuines »

niculinux

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Re: Stuff I'd love to see in XPiratez!
« Reply #163 on: August 20, 2018, 09:10:35 pm »
Hey, in the new 0.99J5 now temple raids needs to be approached on foot; how about to make all the infiltration missions in such way of engagement? May be interesting. Aldso, the new foot approach sistem requires some high tech travel route? because in the temple raid map there some kind of coin op machine, it may be subject of research?

Edit: How about to sort all items in the drop down menus alphabetically, not only in the manufacturing screen but in all of them?

Offline Zippicus

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Re: Stuff I'd love to see in XPiratez!
« Reply #164 on: August 20, 2018, 10:45:33 pm »
I`d like to see in the training-screen (Dojo), which base the training screen is refering to.

Often the window pops up, keeping telling me, that someone doesn`t have to train anymore, but game doesn`t tell me, which base that does take place.

You can manipulate the training queue right from that popup, if you make changes right then you don't have to hunt down which base the event happened at.  But yeah the base labels might be nice to have.