giving out items like the glove ($65000 on sale!) sounds like a very... controversial idea.
That's the criticism I was looking for
OK, maybe it isn't a good idea.
Also I can't decipher from your file which rank get it, but I don't think it's a Witch, or anyone else who would even know what to do with it.
Followers. That explains why none of them used it in combat. However, I did manage to make some of them shoot fire in debug mode, and considered that enough of a test.
I'm looking at the file (what format is it by the way? Looks more or less like normal YAML),
"patch".
diff creates the file that lists the differences between old and new files or sets of files, including several optional lines of context;
patch applies the changes to old version or rolls the new version back to old version. They've been around for decades, and are well known to open source programmers, or anybody who compiles patched versions from multiple sources.
If you are unfamiliar with them, I'll attach full files.
The first issue to tackle is finding an explanation for a concurrent spike in the number of criminal organizations and religious sects noticeable on every continent. We should learn more about them, preferably by arresting their members and interrogating them. This should give us a better understanding of this social phenomenon and help us put a stop to it.
Is this really not enough?
It feels unsatisfactory, so I kind of forget it right after I finish reading it
Now that I think more about it, I don't buy the agency that tackles such different tasks as organized crime, extremist religions and dangerous wildlife. Surely, those problems neatly converge to the same source, but they can't know beforehand.
Or do they? Is there some force that knows enough and nudges X-COM in the right direction, while staying completely hidden? If yes, the rest of my statements are invalid
So, I assumed something along the lines of the "X-Files" — an organization created to deal with weird, because something has to be done, but not expected to achieve much. The kind of weird that has always proved fake before.
If X-COM was created to deal with organized crime, surely they would get more than 2 armed operatives. Or they would be able to enlist the aid of local forces.
The "invisible man" sound like a fun idea though. I may be interested in adding it. Could you please present it in a format I've heard about? It might fit into one arc I plan to maybe add at some point (the "Ghostbusters" arc).
How do you want it? All my changes in one file that deletes the corresponding lines from your files with commands like this?
- delete: STR_CULT_APPREHENSION_BLACK_LOTUS
Or modified versions of alienDeployments_XCOMFILES.rul, extraStrings_XCOMFILES.rul, alienMissions_XCOMFILES.rul, missionScripts_XCOMFILES.rul, globe_XCOMFILES.rul containing only my changes? For now I'm attaching the full modified files in 7z archive.
I don't really want to add more missions for starting cults at this point... I want to focus on all the other parts of the mod. Once I have the necessary minimum for calling this mod "complete", we can play with adding more content.
It's not adding, it's replacing the old mission with what I made. If it's still too much work for you for not enough gain, OK.
How does it differ from normal monster hunts?
It's more like Crop Circles mission with the parrot being the witness. Perhaps, it would also requires a Psi Lab to get that information.
Sorry, what sort of ships? The water kind?
Well, we can adapt TFTD ships fairly easily.
Yes, something like that.
By the way, I think I found a bug in extraStrings_XCOMFILES.rul. STR_CULT_APPREHENSION_ZSRR, STR_CULT_APPREHENSION_EXALT, STR_CULT_APPREHENSION_CHURCH_OF_DAGON and STR_CULT_APPREHENSION_BLACK_LOTUS are repeated twice, with different values: "Cult Apprehension" and "Arrest the suspects". I guess those two lines should be displayed together at the start of the mission, and should be different, but right now the same lines appears 2 times: "Arrest the suspects".
For example, STR_CULT_APPREHENSION_BLACK_LOTUS is used twice in alienDeployments_XCOMFILES.rul:
once in
- type: STR_CULT_APPREHENSION_BLACK_LOTUS
and once in
markerName: STR_CULT_APPREHENSION_BLACK_LOTUS
which seem to be intended to differ.