Author Topic: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)  (Read 102446 times)

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #135 on: December 31, 2021, 03:34:49 pm »
I'm not in Russia and the download worked fine for me, just click this button if you can't read the language and the download should start:

Thanks for the feedback and information.

The file size limit will be changed back, it's just a bug that occurs relatively periodically during the forum software updates.

I understand. As soon as it becomes possible, I will upload the modification to the site.

Suggestion, include X-Com: Terror From the Unknown's version number in the compressed .7z file name and/or on this forum thread's first post so people can know what the latest release is.

Usually the version that is available for download is the latest. I do not make an archive of previous versions.
« Last Edit: December 31, 2021, 03:40:52 pm by Ethereal »

Offline Rndl99

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #136 on: January 16, 2022, 02:26:14 pm »
Tried to run with OXCE 7.4 - clean install, I get below error on startup:

Quote
[ERROR]   During linking rulesets of armors:
Error for 'HOVERTANK_AQWA_ARMOR_GAUSS_A_UC': Wrong index 3449 for sound set BATTLE.CAT
Error for 'HOVERTANK_AQWA_ARMOR_ROCKET_A_UC': Wrong index 3449 for sound set BATTLE.CAT
Error for 'HOVERTANK_AQWA_ARMOR_SONIC_A_UC': Wrong index 3449 for sound set BATTLE.CAT

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #137 on: January 16, 2022, 02:47:25 pm »
Yes, yes, yes, I know and already fixed, but the update will be later. OXCE version 7.4 has problems -

Yeah, the hitAnimation validation seems wrong.
Will fix asap.

For now, I recommend using OXCE 7.3.

Offline FAEFIDIS

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #138 on: January 17, 2022, 10:51:31 am »
You can use mega.nz you only need to register and you get 50gb free storage and the speeds are fantastic. One of the best file hosting services. Thanks for the mod, will try it out later :D

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #139 on: January 20, 2022, 06:39:39 pm »
Update:
- added prime/unprime sounds.
- added takeoffSound.
- Error correction. Some rebalancing.

Modification in the first post of the topic.

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #140 on: January 25, 2022, 01:17:18 pm »
Update.
- Added Implants to transformation (5 pieces, but each soldier can only get one)
- Script (author Yankees) with weapon accuracy bonuses per infantry type (obvious enough bonuses to document them)
- bug fixes, some rebalancing.

Modification in the first post of the topic.
« Last Edit: January 25, 2022, 01:21:00 pm by Ethereal »

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #141 on: January 29, 2022, 02:37:18 pm »
Update:
- Added Sonic Sniper Rifle and additional types of ammunition for various weapons.
- Bug fixes, rebalancing.

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #142 on: February 01, 2022, 07:30:31 pm »
Update.
- Removed teleportation technology.
- The fight against inflation has been carried out.
- Various balance improvements.

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #143 on: February 11, 2022, 03:10:12 pm »
Update.
- balance corrections, bug fixes.
- Maps for preview.

Modification in the first post of the topic.
« Last Edit: February 11, 2022, 03:11:51 pm by Ethereal »

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #144 on: February 11, 2022, 06:44:12 pm »


Я ответил в личном сообщении. Если вам требуется публичное оглашение этого ответа, то я не против.

Offline Hobbes

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #145 on: February 11, 2022, 09:59:20 pm »
TERRAIN PACK CREDITS

This mod contains original assets (.MAP and .RMP files and mapScript rulesets) made by other modders that are a part of the XCOM Terrain Pack mod and that never been a part of the original games. The Terrain has an open source Creative Commons CC-NC-SY-BA 4.0 license, which can be consulted at its public depository.

The following terrains that are a part of the Terrain Pack and are currently being used by the XCom: Terror From The Unknown are:

PORTCARGOSHIP


PORTLINER


FOREST MOUNT


MOD FARM


EXPANDED TERROR


DESERT MOUNT


MU JUNGLE (conversion from original TFTD terrain)


ATLANT DESERT (conversion from original TFTD terrain)


RAILYARD


POLAR MOUNT


NATIVE


MAD CITY


INDUSTRIÃL


For more terrains to play and use in your mods, please check the XCOM Terrain Pack at the mod portal.

Enjoy ;)
« Last Edit: February 11, 2022, 10:04:53 pm by Hobbes »

Offline Muton

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Re: Build mods from Ethereal.
« Reply #146 on: May 26, 2022, 07:22:30 pm »
Update.

- Added multiple studies for profit in the form of items (so that scientists can pay for themselves, and to stimulate the creation of a second base with laboratories).
- Many different improvements and fixes.
- We need spaceships to attack the Infiltration Bases.
- Numerous balance edits.

The mod is hybrid, but all underwater terrains are tied to TFTD ships. I can't implement "fakeUnderwater" yet, because "Terrain Pack" from Hobbes is installed. How within it to make it I do not know. I know about the hybrid mod from Precentor Apollyon, but I'm not ready to give up the "Terrain Pack", in addition there is changed (not for the better) the appearance of the globe.

Above all. The mod is now implemented as a separate mod, as strange as it may be. I checked his work on Win XP (32) and Win 7 (64).


Am I should lunch Kirov Airship alone or its too risky and can be destroyed by aliens ? (If you'll write me in Personal Messages, I'll ask you correctly)

Offline Ethereal

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Re: Build mods from Ethereal.
« Reply #147 on: June 01, 2022, 06:51:27 pm »

Am I should lunch Kirov Airship alone or its too risky and can be destroyed by aliens ? (If you'll write me in Personal Messages, I'll ask you correctly)

If it's still relevant - "undetectable: true" guarantees that it will not be destroyed by aliens during patrols.

P.S. I'm not a fan of chatting in PM.

Offline Ethereal

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #148 on: July 24, 2022, 11:13:43 am »
Update. Modification together with all submodes is now on openxcom.mod.io . The link is in the first post of the topic.

Offline redfive

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Re: [WIP][OXCE][UFO] X-Com: Terror From the Unknown (TFTU)
« Reply #149 on: September 03, 2022, 02:37:48 pm »
День добрый!
Изучаю мод.
Пара вопросов.
1) Какая то дичь творится со звуком, когда атакуешь летающие субмарины, в окне атаки звук становится очень громкий. А вот а тактике подводной наоборот очень тихий становится. Смотришь звуковой микшер, а там звук на 5% выставился.
2) Это так задумано что рейнджер и под воду может и наземное оружие почти все работает под водой? Опишу ситуацию - сбил обычную тарелку с сектоидами над водой, она "приводнилась". Тритон по радиусу не долетает. Дай думаю рейджером слетаю, очень удивился что он полетел туда. По прилету вспомнил, что все подводное оружие в тритон загружено. Но дальше интересней - все винтовки работают под водой, и даже лазер и гранаты!!! Только ракетница отказалась стрелять) Как то так)