More an observation than anything else, but when walking my troops straight down the Skyranger ramp, I'm finding they're jumping off the side before getting back on the path. In the vanilla game they would just walk down in a straight line.
To see what I mean, select a soldier inside the Skyranger and pick the first ground tile past the ramp. In fact you can be on the ramp and select the ground tile past the ramp to see this happen.
Is OpenXcom just following good old Dijkstra's shortest path and selecting the most optimal path to get to the destination? It looks awkward, but does seem to give you a 4 ~ 5 TU saving.