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Author Topic: [WEAPON] Custom Grenades  (Read 25322 times)

Offline Zaradur

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Re: [WEAPON] Custom Grenades
« Reply #15 on: November 24, 2013, 04:31:56 pm »
Hi Everyone,

i was watching an Ufo Let's Play so i decide to play it by my self. I was setting my Usual Ufo Extender setup. But i was looking for something new and i found Openxcom and this forum. So i download nearly all of the Mod's but i wan't the Discreption in German. So I just added a Translation for this Mod for German language.

Your *.rul is a little bit messy i was trying format it to human better readable format but i was not lucky so it's just an Translation.

I read the last Post that the Locolization is now over Getlocalization but i didn't find anything to tranlate for this Mod. So i guess it's just the Translation for the "Vanilla" openxcom without Mods.
Or miss i something?

Btw. The registration for this Forum was the Frustrating i ever got. I needed 15 Minutes to Figure out that the Question after the Project isn't "Operation Mogul" insted of openxcom is. I thought of the scound Question after Roswell they asked after the Projectname of the Roswell Incident. *GG* And the Captcha was a torture too!

So Translated Rul is attached.

Best regards
Zaradur


Offline Simon-v

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Re: [WEAPON] Custom Grenades
« Reply #16 on: November 24, 2013, 07:00:02 pm »
Thank you! I have updated the ruleset with the new translations.

Offline Kzer-Za

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Re: [WEAPON] Custom Grenades
« Reply #17 on: August 04, 2019, 12:12:41 pm »
The download link is dead, but I found this mod at https://openxcom.org/download/oldmods/ and it absolutely rocks! Here's the link: https://openxcom.org/download/oldmods/CustomGrenades_0Vl5DiHz.zip