Author Topic: Steam/Collector's Edition Aquanaut Sprites  (Read 1401 times)

Offline Neville

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Steam/Collector's Edition Aquanaut Sprites
« on: August 26, 2017, 05:19:16 am »
I have the entire X-Com series on Steam, and I have the three games of the Collector's Edition on CDs, with "X-Com: Interceptor" on another CD. I am trying to find a way to make Aquanauts keep their helmets on in all environments. I can modify sprites from PCK and TAB files, but I cannot change multiple PNG sprites back to single PCK and TAB files. Can someone help?

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #1 on: August 26, 2017, 09:42:52 am »
Switch to OpenXcom?

Offline Nord

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #2 on: August 26, 2017, 09:49:53 am »
Look here: https://openxcom.org/forum/index.php/topic,2980.0.html. There is a tool to combine multiple png into one pck. Not always work, but useful.

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #3 on: August 26, 2017, 11:08:38 am »
Falko's tool will (probably) not work... TFTD has different file format than UFO.

I'm attaching modified unarmored TFTD spritesheet... try if it works for you... if yes, I can write a routine to convert the other spritesheets too.
I tried it only with openxcom, don't have the original game handy atm.

Offline Neville

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #4 on: August 27, 2017, 07:21:13 am »
Falko's tool will (probably) not work... TFTD has different file format than UFO.

I'm attaching modified unarmored TFTD spritesheet... try if it works for you... if yes, I can write a routine to convert the other spritesheets too.
I tried it only with openxcom, don't have the original game handy atm.
Thank you! I have tested the sprites on islands and in ports, and they work for both. They seem to work just as well in underwater environments as the original sprites.
« Last Edit: August 27, 2017, 07:33:06 am by Neville »

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #5 on: August 27, 2017, 11:05:40 am »
Attaching the rest, with backups in case you decide the air is not toxic yet in 2040.

Offline Neville

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #6 on: December 21, 2019, 05:19:36 am »
Which files affect the standard diving suit images in Terror From the Deep?

Offline luke83

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #7 on: December 21, 2019, 05:31:56 am »
If you need any other help, please let me know :)

Offline Neville

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #8 on: December 24, 2019, 04:40:06 am »
I am  trying to find a way to make Aquanauts wear helmets with some suits (entries for Plastic Aqua-Armor, Ion Armor, and Magnetic Ion Armor show Aquanauts wearing helmets). It never made sense to me that soldiers in the original game and Enemy Unknkown usually do not wear helmets.

Offline luke83

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Re: Steam/Collector's Edition Aquanaut Sprites
« Reply #9 on: December 25, 2019, 04:38:30 am »
Just modify the sprites to always have helmets then, export the image out with PCKView, edit the sprite and load it back into your mod.