Of course!
It's not a perfect effect, but it's about as close as I'm ever going to be able to get in the OpenXcom engine.
The signature strings sound is in though, and they're still creepy as hell in night terror missions. The graphics are obviously a work in progress, but I'm pretty happy with the direction they're going in.
I'm pretty happy with the overall look of them, but will no doubt go back to them for a few tweaks at a later date. They're basically a combination of an Ethereal, female x-com soldier and female civilian sprites, but I don't think they look too bad overall.
Gameplay-wise, you're essentially looking at something of Chryssalid speed but without the zombification mechanics. So, you know, it's probably just best not to blink.