Request 1 (Dioxine): flag to hide mines on the minimap
items:
- type: STR_TRAP_KNOCKOUT_GAS
hiddenOnMinimap: true
Request 2 (Nepnep): primed grenades in red color on the minimap
...no ruleset changes needed
Of course, there can be a million grenades on a single tile and I can't check all of them... so the algorithm is as follows:
1. if the first item on the tile is a primed item (grenade, proxy, flare, ...) and is not flagged as hidden... render a red icon
2. otherwise, if the first item is hidden and there are no more items on the tile... don't render anything
3. otherwise, render normal icon
New algorithm:
1. if all items on a tile are hidden, don't show anything
2. otherwise, if at least one item is primed, show red icon
3. otherwise, show normal icon
See attached example.