But if I kill a bodyguard, grab his corpse and bring it into the ship and retreat, will I get the power armor parts, or do I have to finish the mission?
Btw does anyone have any recommendations on defensible ships? I try to keep my people alive and the most effective way to do it I find is to engage the enemy from my ship
I've been using the Shadowbat but I have a few issues with it:
Glitch means I can bring 7 people max
Can't see underneath the wings from on top of them, meaning enemies can stand under and surprise me if they can fly (church exalt. Chrysalids or dogs running into my ship with their high TU)
Landing ramp let's me see in 3 direction, but the one we cant see is a bit of a blind corner that we need to step around in order to see around and can result in me being ambushed. Staircases on the ramp slow down our movement stepping in and out, and require people on the stairs to crouch in order to see through the door
Requires 4 people to effectively block the doorways (2 if only the stairs) and this leaves me terrified of AoE weapon reaction fire
Control room blocks vision from the wings meaning a flying enemy can hug the small blind spot on the back and ambush
But it has quite a few advantages too:
4 people can fire from the doorways without moving, 2 can fire from the elevators moving only up and down.
Elevators give a high up (level 2) vision of the battlefield from the very beginning and make it easier to connect with arcing explosives over a long distance without risk of return fire
Inner staircase is a strong chokepoint, allowing us to camp the elevator rooms, enemies coming up the stairs have to burn a lot of TUs, we will hear the doors opening if there aren't other sliding doors
Fairly spacious inside, I can keep people spread a bit if I need to
Can keep a couple of people in the control room and bring them down if an enemy comes inside, less risk (saved me from an exalt massacre when they came in though the elevators, these 2 survived)
Can stand on the wings and block the elevators, renders dogs, werewolves and lids ineffective
Well lit outside (night is more of an obstruction to me than the enemy)
Inside favors melee (usually my advantage)
I don't think vehicles can get up the stairs since they're pressed against the doors, means we can bait infantry inside while leaving tanks, reapers, cyberdiscs etc outside
Item pile is nowhere near the doors, not so likely to be vaporized by explosives
The control room as an obstacle means we can fire at enemies without reaction fire by launching grenades over the top of the control room
Does anyone have suggestions on other good defensive ships? What I really would like is:
1) Around 10 people
2) Bigger ship, means we can spread out more and camp positions effectively in the event that we need to lure enemies inside to melee them
3) More elevators
4) Better vision all around
5) High and broader rooftop with elevator access, means we can keep a mortar up there permanently and not have it fired upon except by flyers
I really doubt there's actually anything better than this, the shadowbat is a total deathtrap and if not for the glitch it would be extremely OP I think. Just wondering if anyone has any other good defensive suggestions. Or maybe pics of the ships on the battlescape?