When a new technology is unlocked that I have added, it never alerts the player that it can be researched. It only makes this alert for previously existing technologies. For instance, when I research Blaster Bomb, it unlocks both Fusion Missile and Conventional Blaster Charges, but it says:
We can now research
Fusion Missile
research:
- name: STR_CONVENTIONAL_BLASTER_CHARGES
listOrder: 1710
cost: 200
points: 16
dependencies:
- STR_BLASTER_BOMB
I've had another similar issue: when I capture an alien alive but have no alien containment, it does not give the message that the alien dies unless the alien is captured during a base defense mission or an alien base assault. Any live aliens captured from landed or crashed UFOs do not give the message. I've played several months without an alien containment and this trend has never failed, despite dozens of live aliens at the end of missions.