Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 836385 times)

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #285 on: July 06, 2018, 09:52:30 pm »
You can assign an excort to the chosen transporter like targeting an Uso.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #286 on: July 06, 2018, 10:21:33 pm »
@Nord  + Meridian:
Strange, since the last update, the tech tree doesn`t work well anymore.

The please my pic:
https://drive.google.com/file/d/1ASRw0xf6L2kaiLNTHZtP88nnuDyofr-d/view?usp=sharing
https://drive.google.com/file/d/14WGAvyMiFQ-6G9xyaMqe7giWPSYNhUtU/view?usp=sharing

Can`t search for Gauss.
« Last Edit: July 07, 2018, 12:18:11 am by LouisdeFuines »

Offline Varana

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #287 on: July 06, 2018, 11:17:40 pm »
I tried starting triton and barracuda and select triton as the new target - did not work.
You can assign an excort to the chosen transporter like targeting an Uso.

I tried again, really, does not work. When I click the transport as target, I only get "target: way point". Is there a trick to get the transport as target?

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #288 on: July 06, 2018, 11:35:04 pm »
I tried again, really, does not work. When I click the transport as target, I only get "target: way point". Is there a trick to get the transport as target?

Under Options > Advanced, there is a "Friendly Craft Escort" option... make sure it is set to "YES".

Offline Varana

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #289 on: July 06, 2018, 11:40:23 pm »
thx meridian, now it works.  :)

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #290 on: July 07, 2018, 12:18:33 am »
@Meridian, could you please look into my savegame for the tech tree "bug"?
I use the latest version of the mod.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #291 on: July 07, 2018, 12:29:52 am »
@Meridian, could you please look into my savegame for the tech tree "bug"?
I use the latest version of the mod.

this is what I see when I load your save

Try typing "SHAZAM" instead of "gauss"... that will show everything... maybe that tells us more...
« Last Edit: July 07, 2018, 12:33:34 am by Meridian »

Offline Vesparco

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #292 on: July 07, 2018, 12:54:58 am »
I've been playing a bit and effectively, and as far as I saw:

- By the end of the third month one country leaves and an alien base spawns on a know position on the map (at least that what happened in my last two games, I assume is intended like this).
- By the fourth month you reach negative points and have to finish my fifth but it seems it would likely be the same.

The reason seems (thankfully for the radar coverage) is that the mission "rulette" has heavy weights in supply and influence aliens mission. There was a point on by my radar coverage where USOs congregated like bees. One interceptor and several medium, huge and very huge ships congregating on the same spot (which I believe is the second base yet-to-be-found). Of course even if doing the rest of the accessible missions your rating suffers drastically from this behavior.

The problem here seems not on the difficulty but rather on the unbalance of mission weights, providing much more uso missions that you can't tackle yet instead of providing other missions more accessibles.

So that would explain why @LouisedeFuines was having troubles with interceptors and big USOs. @Nord if you can check this behavior as it will probably be the issue they are complaining. How often are these missions USO missions from the alien base generated?

I hope this helps to solve the problem they are experiencing.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #293 on: July 07, 2018, 01:58:33 am »
@Meridian; bug still persists:
https://drive.google.com/file/d/1S5Pa91Ro2CmveW7FP2sOdF4-2peWhZwX/view?usp=sharing

Can`t use the tech tree. Do yo use the mod-version from today? (06.05.18)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #294 on: July 07, 2018, 05:35:50 am »
To Vesparco: i got it.

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #295 on: July 07, 2018, 10:28:17 am »
@Meridian; bug still persists:
https://drive.google.com/file/d/1S5Pa91Ro2CmveW7FP2sOdF4-2peWhZwX/view?usp=sharing

Can`t use the tech tree. Do yo use the mod-version from today? (06.05.18)

06.05.18 is not today, that's two months ago.
I use version 2.14

1/ does the tech tree show something when you access it by middle-click from research GUI?

2/ does the quick search work on other screens? e.g. on Buy screen?

3/ can you upload your options.cfg file?

4/ do you have spoiler protection turned ON or OFF?
« Last Edit: July 07, 2018, 10:59:46 am by Meridian »

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #296 on: July 07, 2018, 11:44:23 am »
Ah, the last thing was it. With the update my advanced options changed. Many thanks!

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #297 on: July 07, 2018, 11:58:35 am »
One question about the Calcinite:
Can it be stunned? Whenever I use the thermal tazer, it drops to the acid spitting mass, that I have to beat. Can the mass be stunned too?

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #298 on: July 07, 2018, 12:18:24 pm »
Can there be something done about the flightpath of returning ships? (like waypoints)
See my pic: https://drive.google.com/file/d/114b7qxVS0IWXhLcjnfQS_tHhuuO47OMj/view?usp=sharing

My Triton is in Europe, whenever I land at a crash site, my Triton flys straight over the alien base and gets shot down.

Offline LouisdeFuines

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« Reply #299 on: July 07, 2018, 12:47:00 pm »
I've been playing a bit and effectively, and as far as I saw:

- By the end of the third month one country leaves and an alien base spawns on a know position on the map (at least that what happened in my last two games, I assume is intended like this).
- By the fourth month you reach negative points and have to finish my fifth but it seems it would likely be the same.

The reason seems (thankfully for the radar coverage) is that the mission "rulette" has heavy weights in supply and influence aliens mission. There was a point on by my radar coverage where USOs congregated like bees. One interceptor and several medium, huge and very huge ships congregating on the same spot (which I believe is the second base yet-to-be-found). Of course even if doing the rest of the accessible missions your rating suffers drastically from this behavior.

The problem here seems not on the difficulty but rather on the unbalance of mission weights, providing much more uso missions that you can't tackle yet instead of providing other missions more accessibles.

So that would explain why @LouisedeFuines was having troubles with interceptors and big USOs. @Nord if you can check this behavior as it will probably be the issue they are complaining. How often are these missions USO missions from the alien base generated?

I hope this helps to solve the problem they are experiencing.
Exactly that`s the problem.