Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 836578 times)

Offline ColdDeath

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #195 on: May 25, 2018, 07:37:22 pm »
here you go, this is the save file, it's enough to load it and let time run for a bit, the error happens shortly afterwards

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #196 on: May 25, 2018, 08:13:03 pm »
It crashes, because it doesn't find anything to generate for the current month... weights are not defined for months 0-6

Code: [Select]
#HK
    baseDetectionRange: 600
    baseDetectionChance: 45
    huntMissionMaxFrequency: 1440
    huntMissionWeights:
      7:
        STR_ALIEN_INTERCEPTION: 100
      10:
        STR_ALIEN_INTERCEPTION: 90
        STR_ALIEN_INTERCEPTION_LATE: 10
      14:
        STR_ALIEN_INTERCEPTION: 30
        STR_ALIEN_INTERCEPTION_LATE: 70
#HK end

Offline ColdDeath

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #197 on: May 25, 2018, 08:16:16 pm »
interesting... so if I set the course of the vessel to avoid radar range, the problem should fix itself over time, the way I see it... that would be good. Thanks for having a look at it :)

EDIT: Ok, little snag in that plan, after the mission I want to do, I can't avoid having the vessel go through the base's radar range, so the bug triggers anyway... :-\
« Last Edit: May 25, 2018, 08:53:06 pm by ColdDeath »

Offline mmcc

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #198 on: May 25, 2018, 08:30:43 pm »
To ColdDeath: please provide savegame.
To mmcc: sorry, but it looks not like mod bug, but some engine bug. You got crash instead of message "not enough fuel". Maybe Meridian should look at it...


Also, SideQuests asked about walker template, so here is it.

Edit: i look into savegame from mmcc and must admit it is the same bug as from ColdDeath. Something with hunter-killer spawning. I'll look once more, but maybe using newest oxce+ can be helpful.

OK, update time. I've  installed "OpenXcomEx310a.zip" from this URL:

http://www.mediafire.com/file/s1dtltav635a533/OpenXcomEx310a.zip/file

After installing this file the bug no longer occurs. The Seamaster now reports as being low of fuel (as it should be).

The OpenXcomEx.exe file packaged with TWoTS+ is dated 5/9/2018, but the file I downloaded is dated 1/1/2018. I've repeatedly tested both files and the bug only occurs with the 5/9/2018 version. I've also playtested a game week into the future and everything seems to be OK. I'll report if anything else occurs.

Pretty cool mod so far!




Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #199 on: May 25, 2018, 08:58:04 pm »
I don't publish anything on mediafire.
Newest OXCE+ is always here: https://openxcom.org/forum/index.php/topic,5258.0.html

I checked the save, it fails for the same reason as above... no hunt mission available for the current month.

You can both fix the crash by changing 7 to 0 as in:

Code: [Select]
#HK
    baseDetectionRange: 600
    baseDetectionChance: 45
    huntMissionMaxFrequency: 1440
    huntMissionWeights:
      0:                                                                 # <----------- changed 7 to 0 here
        STR_ALIEN_INTERCEPTION: 100
      10:
        STR_ALIEN_INTERCEPTION: 90
        STR_ALIEN_INTERCEPTION_LATE: 10
      14:
        STR_ALIEN_INTERCEPTION: 30
        STR_ALIEN_INTERCEPTION_LATE: 70
#HK end

@Nord: if you need to delay the hunt missions, I can make a new attribute for it (let me know)... but all weighted lists in xcom must begin with month 0 (or you make sure that whatever uses such weighted list doesn't exist before the first month in its definition)
« Last Edit: May 25, 2018, 09:06:54 pm by Meridian »

Offline ColdDeath

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #200 on: May 25, 2018, 09:13:01 pm »
ah right, didn't realize that's out of one of the directly editable files, silly me xD

Yeah, got a ufo sent after my vessel, but managed to destroy it and return to base, sweet!

Thanks for the help!

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #201 on: May 26, 2018, 06:46:42 am »
Oh, thanks, Meridian. So, no "firstMonth" for HK's exist?

Offline Kilkakon

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #202 on: May 26, 2018, 11:26:59 am »
Hi Nord :)

Good to see another person working on TFTD :)

Offline Yataka Shimaoka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #203 on: May 26, 2018, 06:19:57 pm »
Told you kilk, he's doing pretty much an awesome mod, hopefully we see your mod on this forum ;)

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #204 on: May 27, 2018, 11:20:39 am »
Sooooo, how many guys are working on TFTD mods now? ::)
Yeah, I finally got there and I am happy to see TWoTS still alive.

Offline Yataka Shimaoka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #205 on: May 27, 2018, 07:55:47 pm »
So far I've known 3

Offline long6oarder

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #206 on: June 03, 2018, 08:58:18 am »
Please find attached the latest English translations for version 2.11.

I started using git finally, so I should have a much easier time keeping up with the version updates from now on.

Paste this file into the following location and overwrite:

\TWoTS_2_11_full\user\mods\TWoTS\Ruleset

Enjoy!

Offline Vesparco

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #207 on: June 05, 2018, 08:43:42 pm »
Been playing a little yesterday.

Potential bugs:

- Vibro knife already present in the wikipedia at the start of the game.
- Self-propelled munition seems to unlock the usopedia for the heavy weapons too.

Said this, the mod gives very good vibes. I am not very fond of TFTD due to its steep difficulty and tech itself. It' nice to have mild starting missions with some lore and tech development (the tech options for the moment are quite legit). Just to know, coastal activity is proclined to US shores? I did my base in australia and I missed like 3-4 missions at the moment.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #208 on: June 06, 2018, 11:53:27 am »
Thanks for bugreport, found these little ones too.
Suspicious willages can be found on both coasts of north america and in mediterranian, yes. But you can ignore them in first months.

Offline Deviont

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #209 on: June 07, 2018, 10:23:00 am »
Problems with texture m.c. battle armor is a bug or is it so conceived?