Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 688942 times)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #180 on: May 20, 2018, 08:29:20 am »
Hereis a quickfix for cruise liner terror map.
Hazmat suit will be fixed in next patch, thanks for report.

Offline octagon

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #181 on: May 20, 2018, 12:16:15 pm »
Thanks a lot.

I've made a "quick and dirty" temporary fix for hazmat by making it use Aqualung sprites. Also changed movementType to 3, because I assume it wasn't supposed to be able to fly. Uploading in case somebody needs it.

Offline Deviont

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #182 on: May 21, 2018, 10:08:29 pm »
Crashing game after missing the day(skip the production of shells)

Offline SIMON BAILIE

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #183 on: May 22, 2018, 01:52:01 pm »
Getting a crash every time I try to investigate touchdown site 12(very large uso). See attached

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #184 on: May 22, 2018, 04:13:59 pm »
Crashing game after missing the day(skip the production of shells)
Here is another quickfix, see attached file.
Getting a crash every time I try to investigate touchdown site 12(very large uso). See attached
Sorry, but with such set of mods i cannot define where is fault. Sadly, my mod are highly incompatible with others.

Offline SIMON BAILIE

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #185 on: May 22, 2018, 08:11:57 pm »
Thanks that did the trick. I didn't want to update from v2.10 to v2.11 mid game. Just wondering is that fix included in v2.11?

Offline Deviont

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #186 on: May 23, 2018, 02:31:02 am »
A small stock of fuel ships is a visual or gameplay bug?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.10)
« Reply #187 on: May 23, 2018, 11:24:09 am »
Thanks that did the trick. I didn't want to update from v2.10 to v2.11 mid game. Just wondering is that fix included in v2.11?
No, not yet. And again, version 2.10 contain critical bugs, you NEED to upgrade if you want to win.
A small stock of fuel ships is a visual or gameplay bug?
Yes, because these ships use Zrbite as fuel.

Offline mmcc

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #188 on: May 24, 2018, 07:40:19 pm »
Bug report. Got this message while flying to a 'Suspicious Underwater Activity' mission in northern Venezuela:

OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.

Save file and OpenXcom log is attached. I have no other mods installed. The crash occurs in a few game hours, just before arriving at the site.

Offline ColdDeath

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #189 on: May 24, 2018, 09:43:39 pm »
Bug report, hope this one wasn't reported before (looked at the last few pages, didn't see one identical at least)

In 2.10 at some point an alien colony appeared, and it seems each time my vessel gets in radar range, it crashes the game. Happened with 2.11 after copying and loading the save as well (2.11 extracted into a clean directory, only savegames copied over)

In this case my vessel was flying towards another mission, but in 2.10 it was, if I remember correctly, just chasing a UFO, neither case directly started a mission yet.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #190 on: May 25, 2018, 08:36:27 am »
To ColdDeath: please provide savegame.
To mmcc: sorry, but it looks not like mod bug, but some engine bug. You got crash instead of message "not enough fuel". Maybe Meridian should look at it...


Also, SideQuests asked about walker template, so here is it.

Edit: i look into savegame from mmcc and must admit it is the same bug as from ColdDeath. Something with hunter-killer spawning. I'll look once more, but maybe using newest oxce+ can be helpful.
« Last Edit: May 25, 2018, 08:47:10 am by Nord »

Offline ColdDeath

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #191 on: May 25, 2018, 11:22:52 am »
Well the download for 2.11 already includes the newest oxce+, as far as I can tell. So do you think this was caused in 2.10 so I'll have to start a new game to avoid the bug?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #192 on: May 25, 2018, 12:53:15 pm »
No, not really. In fact, that part with hunter-killers has been not changed from 2.0. I suspect changes in OXCE+... But at the same time i see no differences in savegames with working HK's.
Odd.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #193 on: May 25, 2018, 01:51:15 pm »
Well the download for 2.11 already includes the newest oxce+, as far as I can tell. So do you think this was caused in 2.10 so I'll have to start a new game to avoid the bug?

Can you upload a save please?

Offline ColdDeath

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« Reply #194 on: May 25, 2018, 02:39:35 pm »
Can you upload a save please?

Sure, I'll do that as soon as I am back at my home computer, don't have access to the data at the moment.