Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.62)  (Read 838469 times)

Offline long6oarder

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.07)
« Reply #150 on: April 05, 2018, 07:33:45 am »
Please find attached the updated English translations file to go with version 2.07.

Special shout out to whoever created Debug Mode!!!  8)


Offline tinky winky

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.07)
« Reply #151 on: April 05, 2018, 09:43:14 am »
Please write instructions to run this mod on Android
1) version of the game assembly
2) the version of OXCE for android

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.07)
« Reply #152 on: April 05, 2018, 07:46:22 pm »
Please find attached the updated English translations file to go with version 2.07.

Special shout out to whoever created Debug Mode!!!  8)
Implementing in next version, thanks again.
Please write instructions to run this mod on Android
1) version of the game assembly
2) the version of OXCE for android
As with other mods, you need to copy folder "/user/mods/TWoTS" into your folder "openxcom/TWoTS" and then activate the mod in options menu. Dont forget to chose TFTD to see proper modlist.
And yes, newest available OXCE+ version recommended.
« Last Edit: April 05, 2018, 10:27:31 pm by Nord »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.07)
« Reply #153 on: April 06, 2018, 07:21:43 pm »
Version 2.08 is up.
Changelog:
 - Fixed crash in willage.
 - Fixed stun darts
 - Fixed corpse names and some other strings
 - Spellcheck by long6oarder
 - Minor bugs fixing
 - New armor - advanced biosuit, sprites of hybrid armor changed, ufopedia picture is in progress.

Offline long6oarder

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #154 on: April 07, 2018, 12:24:15 pm »
Please find attached the updated English translations file to go with version 2.08.

There wasn't much to update this time, but there are a few strings which may be worth updating. Also, I had forgotten previously to use the actual spellchecker to check spelling, so this update will have nearly all typos and misspellings fixed. I've been editing in Notepad++, and I don't want spellcheck on all the time, but it had been a while before I remembered to use it! Embarrassing! Sorry about that!

Enjoy!

Offline tinky winky

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #155 on: April 09, 2018, 08:09:34 am »
please write a detailed research tree, and better draw, I will be very grateful

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #156 on: April 10, 2018, 12:32:48 pm »
Ok, i will try. Not finished yet, but allready looks like brain tomography.  :) Maybe i can upload a raw .vsd, so anyone with Visio can move pieces as he want...

There it is, hope not forget anything.
« Last Edit: April 10, 2018, 03:17:33 pm by Nord »

Offline Callahan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #157 on: April 11, 2018, 10:41:58 am »
I have a question to the engine mechanics of this mod.
While it works great and is fun with the supplied exe, using my custom built OXCE+ 3.5 proto exe causes a crash when opening any ufopedia entry. Message is: articleTFTD not found.
What could cause this?

Online Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #158 on: April 11, 2018, 11:05:12 am »
I have a question to the engine mechanics of this mod.
While it works great and is fun with the supplied exe, using my custom built OXCE+ 3.5 proto exe causes a crash when opening any ufopedia entry. Message is: articleTFTD not found.
What could cause this?

Custom EXE is not self-contained.
It needs corresponding data files ("common" and "standard" directories) too... in this case you are using obsolete (=old) /standard/xcom2/interfaces.rul file

Offline Callahan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #159 on: April 11, 2018, 04:21:48 pm »
Thanks for the info. Everyday I learn with this game. So much to discover. This OXC/OXCE+ is really an exciting project. The more I see, the more I am impressed by the scale of options and modability.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.08)
« Reply #160 on: April 12, 2018, 03:51:41 pm »
Version 2.09 is up.
Changelog:
 - new item: biogel injector.
 - new facilities: medbay, regeneration bay.
 - finished sprites for hybrid armor and advanced bionic armor.
 - rebalancing.
 - more bug fixes.

Offline Callahan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.09)
« Reply #161 on: April 13, 2018, 04:05:22 pm »
Found 2 possible bugs.
Calcinite dissection uses Gillmen for resource.
Alien Colony's do not show icon on map, when clicked displays STR_TERROR_SITE

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.09)
« Reply #162 on: April 13, 2018, 06:05:26 pm »
That again.. Oh.
Can you please provide the save with invisible base? Thanks

Offline Callahan

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.09)
« Reply #163 on: April 13, 2018, 07:45:39 pm »
I will attach the save tomorrow. I'm not at home right now.
If it is a known issue, it might be it was because I did not restart the game after upgrading to 2.09.
I discovered the colony by setting a waypoint for a craft. The colony might have been created while still on v 2.08

3 more things came across in v 2.09
Jellyman seems to lack 1 frame when walking on ground. That frame only shows the 2 arms, body is missing.
1 crash due to sound 1195 not found in battlesounds2.cat.
Combat was a Naga sub recovery at enemies turn.

2nd map of the alien bio reseach facility in surface mode with surface weapons.
From description, 1st mission part is surface, 2nd should be submerged.

2 old issues I remember from v 2.08. I'll just write them in case they have not been known yet.
Crash on Alien Barge mission start - map block TRITON could not be added. Seamaster worked.
On Alien barge mission, was able to fire downstairs through "seamaster" start tiles - and got fired upon in return.

Summarily this mod is great. A real good amount of unique ideas on how to use the plot as well as the items and aliens. Very creative.
« Last Edit: April 13, 2018, 07:51:17 pm by Callahan »

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.09)
« Reply #164 on: April 13, 2018, 09:56:39 pm »
Oh, that is quite a bug report. Thank you very much. Will fix as soon as possible.
About upgrade from .08 to .09 - i has hope that this bug from 2.07 was fixed right in 2.08. Was wrong.
Anyway, no new game needed to see fixed missions, only wait until new month started. Doesnt work with allready existing alien bases, though.
Upd.: yeah, looks like there is no possibility to make second stage of mission with different conditions from first...
« Last Edit: April 13, 2018, 10:41:44 pm by Nord »