Hello all!
How exciting to stumble across this thread! I've been looking for a full game mod of TFTD and it looks like I have found one. @Nord , if no one has done it already, I would be happy to proofread/spellcheck the English in your mod. I can help with American English better than UK English. Proofreading may end up spoiling the game for me, but since I haven't contributed anything to the community yet, I will still gladly do it. Just let me know how I can do that for you. Do I just read through and edit the "plain text" portions of the code and then send it back to you?
What is the status of this mod? Is it ready/stable enough for a playthough? May I ask how it compares to Civilian's mod of TFTD? Since I am not too good at fixing errors if something in the game is broken, I would like to play the more stable mod for TFTD. Even if you all think I'd be better off playing new_civilian's mod, I would still like to help with the spellchecking of this mod.I'm excited to play this game again while waiting for OpenXCOM 2.0!
EDIT:
So I have been trying to get this mod going, but after I have read through this thread, I can see that I am very far behind. My goal here is to play a TFTD mod for the whole game, which is what TWoTS+ seems to be (even though I don't even know what the acronym means). However, in this thread there are mentions of OCXE+, new_civilians combo patch, and other mods.
Could somebody please tell me which mods are relevant here? I know you don't need to have every single mod going, but it seems stupid to try to play a random handful of mods just to have the game unbalanced or crash from conflicts.
What is OXCE+? OXCE+ information:
https://openxcom.org/forum/index.php/topic,5251.msg78299.html#msg78299What is new_civilians combo patch? What other mods should be installed to go with TWoTS+?
I was able to figure out how to install the lastest nightly build, and I was able to also install the latest version of FMP, which is not relevant for TFTD, but I wanted to be sure I could do it.
The trouble now is that the one simple TFTD mod I tried to install only shows up in the UFO Defense MODS list. It was just a simple sound mod (for the Deep One's noises), so I copied it into the /mod folder in my 'user' folder, but it doesn't show up for TFTD, only UFO Defense. Where are TFTD mods supposed to be placed?For some reason that particular mod didn't work for me. However, I've successfully installed new_civilian's My_TFTD_Mod v.1.02 just by copying it into the /mods folder (same as FMP). This time the mod showed up in the list for TFTD.
https://openxcom.org/forum/index.php/topic,4931.15.htmlI am feeling about 97%96%91% incompetent. I have been searching the forums, but this place is so full of information and conversations, both recent and woefully outdated, that it's extremely difficult to find the best and most current info on any given topic. I commend you guys for keeping it straight because I am hopelessly lost. I guess I am good for now. I am excited to see what becomes of TWoTS+ someday.Okay, I was finally able to get this mod installed, too. I don't know what the hell I was doing wrong the other night. Now it seems pretty straight forward.
Also, Nord has allowed me to contribute by proofreading the US English translation of his work. I won't spoil anything, but from what I am reading this is a really cool and impressive mod!