aliens

Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 676829 times)

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.02)
« Reply #30 on: July 25, 2017, 05:19:07 pm »
You know what, Eddie? You absolutely right! Fix in progress... And vanilla has this bug too, just as you say.

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.02)
« Reply #31 on: July 28, 2017, 12:03:07 am »
I did some ruleset digging...

I see that base defense has aliens spawning with Ion weapons. Ion weapons don't work out of water and base defence is out of water. Soo... aliens attack you with useless weapons?

Disruptor pulse launchers also don't work out of water and also spawn for base defence. This is also in the vanilla ruleset. That has me wondering, do vanilla aliens really spawn with useless weapons? Am I correct on this or am I reading the ruleset wrong?
Bloody hell, this is hilarious. I guess I will need to fix this bug for my mod too. Thank you, Eddie!

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #32 on: August 04, 2017, 05:55:52 am »
Version 2.03 is up.
Changelog:
 - added hazmat armor;
 - added sonic sniper rifle;
 - added small barracks called outpost, for your interceptors pilots;
 - added craft weapon - Nuclear torpedo;
 - fixed facilities sprites;
 - fixed vanilla alien deployement in xcom base attack;
 - fixed melee weapons (error "no ammunition loaded");
 - behavior of some units changed to leeroy jenkins;
 - minor fixes.

Offline Yataka Shimaoka

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #33 on: August 04, 2017, 03:45:38 pm »
Yay! New version to tinkle with!

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #34 on: August 04, 2017, 05:44:34 pm »
Btw. I haven't released a new OXCE+ yet, so anyone who wants to see leeroy jenkins needs to compile it first.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #35 on: August 04, 2017, 06:12:50 pm »
I think next version of OXCE+ will see the light sooner than next version of this mod. So just for future.
Ehh.. Back to work, drawing sprites...

Offline doctoxic

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #36 on: August 06, 2017, 09:55:13 am »
Hi
Just had a crash

A mission to a ship popoed up and the crashes with my ship on the way to the site.  I had done a similar mission (i think) previously and that worked fine.

log

Quote
[06-08-2017_07-46-51]   [INFO]   Data folder is:
[06-08-2017_07-46-51]   [INFO]   Data search is:
[06-08-2017_07-46-51]   [INFO]   - C:\Users\docto\Documents\OpenXcom\
[06-08-2017_07-46-51]   [INFO]   - C:\GAMES\OpenXcom_TFTD_modded
[06-08-2017_07-46-51]   [INFO]   - C:\GAMES\OpenXcom_TFTD_modded
[06-08-2017_07-46-51]   [INFO]   User folder is: C:\GAMES\OpenXcom_TFTD_modded\user\
[06-08-2017_07-46-51]   [INFO]   Config folder is: C:\GAMES\OpenXcom_TFTD_modded\user\
[06-08-2017_07-46-51]   [INFO]   Options loaded successfully.
[06-08-2017_07-46-51]   [INFO]   SDL initialized successfully.
[06-08-2017_07-46-51]   [INFO]   SDL_mixer initialized successfully.
[06-08-2017_07-46-51]   [INFO]   requested file not found: openxcom.png
[06-08-2017_07-46-51]   [INFO]   Attempting to set display to 1920x1080x8...
[06-08-2017_07-46-51]   [INFO]   Display set to 1920x1080x8.
[06-08-2017_07-46-51]   [INFO]   Loading data...
[06-08-2017_07-46-51]   [INFO]   Scanning standard mods in 'standard'...
[06-08-2017_07-46-51]   [INFO]   Scanning user mods in 'C:\GAMES\OpenXcom_TFTD_modded\user\mods'...
[06-08-2017_07-46-51]   [INFO]   Mapping resource files...
[06-08-2017_07-46-51]   [INFO]   Resources files mapped successfully.
[06-08-2017_07-46-53]   [INFO]   Loading fonts... Font.dat
[06-08-2017_07-46-53]   [INFO]   Loading extra resources from ruleset...
[06-08-2017_07-46-53]   [INFO]   Loading custom palettes from ruleset...
[06-08-2017_07-46-53]   [INFO]   Data loaded successfully.
[06-08-2017_07-46-53]   [INFO]   Loading language...
[06-08-2017_07-46-53]   [INFO]   Language loaded successfully.
[06-08-2017_07-46-53]   [INFO]   OpenXcom started successfully!
[06-08-2017_07-46-53]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[06-08-2017_07-47-10]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[06-08-2017_07-47-23]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Extra information has been saved to openxcom.log.
If this error was unexpected, please report it to the developers.

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #37 on: August 06, 2017, 10:02:26 am »
A save would help, if you have one.

Offline doctoxic

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #38 on: August 06, 2017, 10:36:14 am »
save attached

its on the second mission that comes up - just ignore the first mission as its out of range

hope this helps

cheers

Offline Dr.Crowley

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #39 on: August 06, 2017, 10:54:36 am »
- behavior of some units changed to leeroy jenkins;
LOLWUT

Offline Meridian

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #40 on: August 06, 2017, 02:54:14 pm »
save attached
its on the second mission that comes up - just ignore the first mission as its out of range
hope this helps
cheers

@Nord:
Crash happens when base defense starts... XBASET00 mapblock is missing in XBASES terrain.

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #41 on: August 06, 2017, 03:10:53 pm »
Oops... Here is quickfix. Will update main download right now.
Upd.: main download updated.
By the way, spotted a fun thing: on the base defense mission pool is actually a trap. If unit comes in, there is no way he go out. Should i fix it? Maybe leave as is...

2 doctoxic: i looked into savegame, and can suggest:
    - "StrategyCore_Swap_Small_USOs_TFTD ver: 1.0"
Do not needed, allready in mod.
  - "UFOextender_Gun_Melee_TFTD ver: 1.0"
  - "XcomUtil_High_Explosive_Damage_TFTD ver: 1.0"
  - "UFOextender_Psionic_Line_Of_Fire_TFTD ver: 1.0"
  - "XcomUtil_Improved_Gauss ver: 1.0"
  - "XcomUtil_Starting_Defensive_Base_TFTD ver: 1.0"
These IMHO will ruin balance, because many things was changed, including stuff in these mods.
But it is your choice, of course.
« Last Edit: August 06, 2017, 06:24:28 pm by Nord »

Offline doctoxic

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #42 on: August 06, 2017, 06:32:13 pm »
thanks meridian/nord

i'll change the options as you suggest,  it would be good if you could add this info to your recommended options in your first post  :)

cheers

Offline doctoxic

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #43 on: August 06, 2017, 06:34:52 pm »
Oops... Here is quickfix. Will update main download right now.
Upd.: main download updated.
main download still says 2.03???

By the way, spotted a fun thing: on the base defense mission pool is actually a trap. If unit comes in, there is no way he go out. Should i fix it? Maybe leave as is...
i am fairly new to this, please could you explain what this means

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.03)
« Reply #44 on: August 07, 2017, 03:27:44 am »
Yep, still 2.03. Just a little fix.

About the pool - i maked a error when creating facility map. Unit can climb ladder and step down in a water, but can not use ladder inside pool. It will be fixed soon, and right now just do not go there, or unit will stuck there until base defense ends.